AD&D 1E On Demi-Human Level Caps

I find a good compromise for who can or cannot cast in armour is to reduce the heaviest armour worn a few steps when an arcane caster multiclassss. If you multiclass a fighter/wizard then they can cast at best in chainmail. A thief/wizard would be unable to cast in armour at all, and a theoretical multiclass for maximum chainmail wearing class/wizard would be able to cast in studded leather.
 

log in or register to remove this ad

As for it being power creep, you've solved your power creep problem with power nerfs, which has forced a whole cascade of changes down the line. But so far where I'm standing you haven't made it more fun to play different things. You just seem to be hard pushing everyone toward single classed (human?) fighters. Of if you've not nerfed the races, or buffed humans, then maybe single classed dwarf fighters.
I've certainly tried to push everyone toward single-class, I won't deny that, but not toward any specific class.

Probably the most powerful class in my game right now is Ranger at low level and Nature Cleric at mid-high level (caveat: it's been ages since anyone's played a Paladin so I can't really say where they lie on the power scale). Fighters hold their own but they're not overcooked.
 

Recent & Upcoming Releases

Remove ads

Top