Fun/useful example of old style safe players might encounter

tetrasodium

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Epic
I originally came across this from an Ad, but the walkthrough of multi(hidden) lock & multi key functionality example of a safe witgwith potentially trapped non-keyed elements once the locks themselves are handled made it into something that could theoretically exist in most d&d/PF/etc settings,


 

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Pretty awesome when he seems to run out of breath about one minute into the video...

Anyway, this is a great D&D/dwarf/gnome safe (elves would just use magic). It would be fun to show PCs a picture of the front and ask them what to do with the keys (provided they had found the keys).
 


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