So, I've got a character in my current game who started out as an NPC, but the concept was so much fun that I actually handed the DMing of the campaign over to someone else so I could play him as a PC for a while.
The character is a blink dog who works as a courier, personally delivering important messages between several local "Points of Light". Due to the monster-infested nature of the world, he's picked up a fair amount of combat experience, and the job pays quite well. He tries hard to be very polite and courteous, but it's a conscious affectation, and he becomes abruptly more informal when thrown off guard. His pack is ceremonially bonded to a local clan of nomadic halfling merchants - members of either group consider the other to be family. He has trouble determining the sex of humanoids other than halflings, and tends to assume that dwarves and dragonborn are male and elves and eladrin are female (which made his initial encounter with the party, who is entirely the opposite, quite entertaining); he also forgets that humanoids "can't smell anything" and will frequently specify things by scent where most people would use a color. ("Could you please reach that scroll case for me, the stale-bread one?") In combat, his favored tactic is to use his great speed to deliver devastating charges and rapid bite attacks, then teleport away when he's at risk of getting surrounded, frequently escaping before his foes even get the chance to retaliate.
Mechanically, he's essentially an elf ranger who dual-wields longswords. I've simply traded out certain elf features (such as Elven Accuracy, Wild Step, and opposable thumbs) for a racial ability of "treat all shifts as teleports of the same distance", and chosen feats and powers that fit thematically. His "Big-3" magic items are enchanted bands of fabric braided into a collar/harness, which he uses to carry his message cases.
(He does at times have difficulty turning his head to reach them, and is hoping to find a better solution for this in the future.)
I'm having a great deal of fun roleplaying a character with such a fundamentally different viewpoint on the world - what would it be like to be someone who smells more clearly than he sees, and who has no hands, in a world where talking and teleporting dogs are really not all that strange? And the other players are enjoying having their usual D&D assumptions played with as well. ("Okay, you scout ahead in the house..." "Beg your pardon, but I think that someone capable of operating doorknobs might be more suited for that task." "Right, sorry.")
I'll post my notes/character sheet if there's interest. (This is the "character portrait" I used when first introducing him as an NPC to the party.)
The character is a blink dog who works as a courier, personally delivering important messages between several local "Points of Light". Due to the monster-infested nature of the world, he's picked up a fair amount of combat experience, and the job pays quite well. He tries hard to be very polite and courteous, but it's a conscious affectation, and he becomes abruptly more informal when thrown off guard. His pack is ceremonially bonded to a local clan of nomadic halfling merchants - members of either group consider the other to be family. He has trouble determining the sex of humanoids other than halflings, and tends to assume that dwarves and dragonborn are male and elves and eladrin are female (which made his initial encounter with the party, who is entirely the opposite, quite entertaining); he also forgets that humanoids "can't smell anything" and will frequently specify things by scent where most people would use a color. ("Could you please reach that scroll case for me, the stale-bread one?") In combat, his favored tactic is to use his great speed to deliver devastating charges and rapid bite attacks, then teleport away when he's at risk of getting surrounded, frequently escaping before his foes even get the chance to retaliate.
Mechanically, he's essentially an elf ranger who dual-wields longswords. I've simply traded out certain elf features (such as Elven Accuracy, Wild Step, and opposable thumbs) for a racial ability of "treat all shifts as teleports of the same distance", and chosen feats and powers that fit thematically. His "Big-3" magic items are enchanted bands of fabric braided into a collar/harness, which he uses to carry his message cases.
(He does at times have difficulty turning his head to reach them, and is hoping to find a better solution for this in the future.)
I'm having a great deal of fun roleplaying a character with such a fundamentally different viewpoint on the world - what would it be like to be someone who smells more clearly than he sees, and who has no hands, in a world where talking and teleporting dogs are really not all that strange? And the other players are enjoying having their usual D&D assumptions played with as well. ("Okay, you scout ahead in the house..." "Beg your pardon, but I think that someone capable of operating doorknobs might be more suited for that task." "Right, sorry.")
I'll post my notes/character sheet if there's interest. (This is the "character portrait" I used when first introducing him as an NPC to the party.)
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