Mercurius
Legend
So I had a fun idea. I find the new Monster Manual so inspiring that I was thinking of writing short entries for every monster, from A to Z, as to how they fit in my campaign setting. Nothing too detailed, just inclinations, rumors - maybe written from the perspective of a scholar who compiles "sightings" by adventurers. Not sure, but you get the idea. I thought it would be a good way to flesh out my world, get the creative juices flowing. Anyhow, I thought it would be a fun thing to do with the collective creativity of EN World - so join me, and let's have fun!
I'll start a new monster every day. If I don't start a new monster, someone else can feel free to do it. But let's try to keep our responses about the current monster, and the person starting the new monster (after at least a day) should put the name in capital bold. I'll start.
AARAKOCRA
Separated from their primordial homeland, the Place of Winds, eons ago, the aarakocra exist only in small numbers in the high mountains of the Star Peninsula. They once dreamed of returning to their home, yet those dreams faded over ages, and now they seek mainly to simply survive. Yet still they feel called to search for the fabled Seven Shards, although as to why they know not - some speculate it is to open a gate to the Place of Winds; it is the central ritual of their dying culture, yet drives them on.
I'll start a new monster every day. If I don't start a new monster, someone else can feel free to do it. But let's try to keep our responses about the current monster, and the person starting the new monster (after at least a day) should put the name in capital bold. I'll start.
AARAKOCRA
Separated from their primordial homeland, the Place of Winds, eons ago, the aarakocra exist only in small numbers in the high mountains of the Star Peninsula. They once dreamed of returning to their home, yet those dreams faded over ages, and now they seek mainly to simply survive. Yet still they feel called to search for the fabled Seven Shards, although as to why they know not - some speculate it is to open a gate to the Place of Winds; it is the central ritual of their dying culture, yet drives them on.
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