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<blockquote data-quote="JEB" data-source="post: 8617842" data-attributes="member: 10148"><p>[USER=6780330]@Parmandur[/USER]: </p><p></p><p>I formerly thought Dark Sun was going to be the remaining classic setting choice, but I think Planescape is the most likely now. More groundwork has been laid for Planescape, and it continues their emphasis on the multiverse, and it's a more natural fit for post-Tasha 5E's assumptions. Dark Sun, by contrast, would require a fair number of adjustments from core assumptions (defiling magic, psionics, intentional distance from classic D&D tropes, etc.), and reworking the setting to eliminate those risks losing a lot of its flavor (and annoying the setting's veteran fans). The only counterpoint I can think of is the wargame tie-in, but that stopped being a marketing angle for Dark Sun by the time of its 2E revision.</p><p></p><p>The "revisit" is almost certainly the Forgotten Realms, just in time to tie in with the 2024 revision. It seems widely agreed that SCAG was lacking as a setting book, unlike Eberron. This "revisit" also gives them a chance to make further setting adjustments, to match post-Tasha's shifts.</p><p></p><p>Both Planescape and the Realms will surely get the slipcase treatment, as you suggest, unless Spelljammer is a total bomb sales-wise.</p><p></p><p>As for the other settings you mentioned:</p><ul> <li data-xf-list-type="ul">Greyhawk would be a good setting choice for the 50th anniversary, but either way of handling it poses risks. Make it authentic to the old-school version, and you risk offending newer gamers; revise the setting for newer gamers, and you risk offending old-school fans. What I think we could see instead is something like the Dragonlance adventure - a Castle Greyhawk adventure, as you suggest, with minimal attention to the setting proper. (This is also how the well-regarded Ghosts of Saltmarsh worked for the most part, just define a small section of the setting as an adventure backdrop.)</li> <li data-xf-list-type="ul">Birthright is too obscure to make a comeback in any form. (Sorry, fans, nothing wrong with the setting but I'm just being frank.)</li> <li data-xf-list-type="ul">Mystara could be interesting as the focus for an adventure/mini-setting like Dragonlance, but the most recent thing it's known for now is those re-releases of the Capcom video games from years ago. Not to mention that Wizards would probably prefer folks not dig too much into some of its setting lore.</li> </ul></blockquote><p></p>
[QUOTE="JEB, post: 8617842, member: 10148"] [USER=6780330]@Parmandur[/USER]: I formerly thought Dark Sun was going to be the remaining classic setting choice, but I think Planescape is the most likely now. More groundwork has been laid for Planescape, and it continues their emphasis on the multiverse, and it's a more natural fit for post-Tasha 5E's assumptions. Dark Sun, by contrast, would require a fair number of adjustments from core assumptions (defiling magic, psionics, intentional distance from classic D&D tropes, etc.), and reworking the setting to eliminate those risks losing a lot of its flavor (and annoying the setting's veteran fans). The only counterpoint I can think of is the wargame tie-in, but that stopped being a marketing angle for Dark Sun by the time of its 2E revision. The "revisit" is almost certainly the Forgotten Realms, just in time to tie in with the 2024 revision. It seems widely agreed that SCAG was lacking as a setting book, unlike Eberron. This "revisit" also gives them a chance to make further setting adjustments, to match post-Tasha's shifts. Both Planescape and the Realms will surely get the slipcase treatment, as you suggest, unless Spelljammer is a total bomb sales-wise. As for the other settings you mentioned: [LIST] [*]Greyhawk would be a good setting choice for the 50th anniversary, but either way of handling it poses risks. Make it authentic to the old-school version, and you risk offending newer gamers; revise the setting for newer gamers, and you risk offending old-school fans. What I think we could see instead is something like the Dragonlance adventure - a Castle Greyhawk adventure, as you suggest, with minimal attention to the setting proper. (This is also how the well-regarded Ghosts of Saltmarsh worked for the most part, just define a small section of the setting as an adventure backdrop.) [*]Birthright is too obscure to make a comeback in any form. (Sorry, fans, nothing wrong with the setting but I'm just being frank.) [*]Mystara could be interesting as the focus for an adventure/mini-setting like Dragonlance, but the most recent thing it's known for now is those re-releases of the Capcom video games from years ago. Not to mention that Wizards would probably prefer folks not dig too much into some of its setting lore. [/LIST] [/QUOTE]
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