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<blockquote data-quote="Malmuria" data-source="post: 8617932" data-attributes="member: 7030755"><p>The problem with slavery in ttrpgs (or other media) is that it easily becomes sensationalized and gratuitous violence—violence merely for the sake of creating atmosphere, which can’t really do justice to the actual horrors of that violence. Heroic fantasy, which tends to turn up the contrast on moral conflict in general, exacerbates this dynamic. That said, I don’t think it’s impossible to worldbuild including slavery in a way that isn’t just a caricature.</p><p></p><p>The difficulties of planescape will be a) the planes are multiple and infinite and b) there’s a lot of legacy sludge which one would not include if making a cosmos from scratch. All the planes have a different number of layers, the layers overlap in theme while still being in theory infinite, and the environments become monotone, either suffocatingly good and devoid of interesting conflict (upper planes) or so hostile as to discourage adventure (lower planes). I have little confidence that a 64 page book in a slipcase will be able to present the entirety of the planes in a way that is useful (Planescape had multiple such 64 page booklets for dms in the various box sets, and the above problems remain. More useful were the themed box sets like Hellbound)</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8617932, member: 7030755"] The problem with slavery in ttrpgs (or other media) is that it easily becomes sensationalized and gratuitous violence—violence merely for the sake of creating atmosphere, which can’t really do justice to the actual horrors of that violence. Heroic fantasy, which tends to turn up the contrast on moral conflict in general, exacerbates this dynamic. That said, I don’t think it’s impossible to worldbuild including slavery in a way that isn’t just a caricature. The difficulties of planescape will be a) the planes are multiple and infinite and b) there’s a lot of legacy sludge which one would not include if making a cosmos from scratch. All the planes have a different number of layers, the layers overlap in theme while still being in theory infinite, and the environments become monotone, either suffocatingly good and devoid of interesting conflict (upper planes) or so hostile as to discourage adventure (lower planes). I have little confidence that a 64 page book in a slipcase will be able to present the entirety of the planes in a way that is useful (Planescape had multiple such 64 page booklets for dms in the various box sets, and the above problems remain. More useful were the themed box sets like Hellbound) [/QUOTE]
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