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<blockquote data-quote="LuisCarlos17f" data-source="post: 8618007" data-attributes="member: 6802378"><p>After the creation of the software, the playtesting of possible new rules, creatures and "crunch" should be faster. I imagine WotC working with simulation software since years ago.</p><p></p><p>I have said in the past Dark Sun is perfect for a survival videogame, something like "Conan Exiles". </p><p></p><p>How can we know "Warriors of Krynn" to be a success? When fandom start to create homebred version of troops and units from other titles, and not only D&D. I mean Warriors of Krynn is only the first step for a D&D and the experience will teach what changes are necessary.</p><p></p><p>I am afraid Hasbro worries more about licenced products than creating new board games about new or unknown IPs. </p><p></p><p>My opinion is Greyhawk was created and designed for the first editions, and it is not enough ready to add lots of new elements, form example PC races. How should the social and cultural impact of the spelljammers visiting the Krynnspace to trade? </p><p></p><p>Capcom, and other videogame studios, could talk with WotC about some characters as "guest artists" in D&D, at least as April's Fool if they aren't too serious. Some IPs are famous again thanks colabs in Fortnite.</p><p></p><p>[ATTACH=full]156190[/ATTACH]</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8618007, member: 6802378"] After the creation of the software, the playtesting of possible new rules, creatures and "crunch" should be faster. I imagine WotC working with simulation software since years ago. I have said in the past Dark Sun is perfect for a survival videogame, something like "Conan Exiles". How can we know "Warriors of Krynn" to be a success? When fandom start to create homebred version of troops and units from other titles, and not only D&D. I mean Warriors of Krynn is only the first step for a D&D and the experience will teach what changes are necessary. I am afraid Hasbro worries more about licenced products than creating new board games about new or unknown IPs. My opinion is Greyhawk was created and designed for the first editions, and it is not enough ready to add lots of new elements, form example PC races. How should the social and cultural impact of the spelljammers visiting the Krynnspace to trade? Capcom, and other videogame studios, could talk with WotC about some characters as "guest artists" in D&D, at least as April's Fool if they aren't too serious. Some IPs are famous again thanks colabs in Fortnite. [ATTACH type="full" width="265px"]156190[/ATTACH] [/QUOTE]
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