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<blockquote data-quote="Mercurius" data-source="post: 8619728" data-attributes="member: 59082"><p>This implies that it isn't about the kids specifically, but people (of any age) who may be traumatized by "encountering" slavery (whatever that means - it basically boils down to the <em>idea </em>of slavery, not the reality of it). If we take this premise, then we're going to eventually excise a ton of stuff from D&D. </p><p></p><p>Now obviously WotC--or any publisher--has a line as to what they will and will not publish, which roughly equates with the movie rating of PG-13. I have no issue with that - nor am I particularly interested in "R-rated" D&D stuff; I'm not an excessive gore person, nor have I ever understood the interest in incorporating, say, eroticism into the RPG experience. But I'm concerned by the idea that this continually narrows--it isn't only about the "movie rating," but what concepts one "encounters," what is deemed acceptable. Furthermore, shouldn't that be dealt with on a per-group basis? </p><p></p><p></p><p>This highlights another idea new to RPGs, that I don't think is a positive development: the idea that an RPG must give "an authentic examination" of something. It is a fantasy game. Why must it accurately map real world experience? Isn't the point to play make-believe?</p><p></p><p>I mean, take the very nature of combat: how authentically does it represent actual physical violence? And why would it need to? </p><p></p><p>p.s. I'm not directly responding to <em>you, </em>Greg, just the ideas presented in your two points.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8619728, member: 59082"] This implies that it isn't about the kids specifically, but people (of any age) who may be traumatized by "encountering" slavery (whatever that means - it basically boils down to the [I]idea [/I]of slavery, not the reality of it). If we take this premise, then we're going to eventually excise a ton of stuff from D&D. Now obviously WotC--or any publisher--has a line as to what they will and will not publish, which roughly equates with the movie rating of PG-13. I have no issue with that - nor am I particularly interested in "R-rated" D&D stuff; I'm not an excessive gore person, nor have I ever understood the interest in incorporating, say, eroticism into the RPG experience. But I'm concerned by the idea that this continually narrows--it isn't only about the "movie rating," but what concepts one "encounters," what is deemed acceptable. Furthermore, shouldn't that be dealt with on a per-group basis? This highlights another idea new to RPGs, that I don't think is a positive development: the idea that an RPG must give "an authentic examination" of something. It is a fantasy game. Why must it accurately map real world experience? Isn't the point to play make-believe? I mean, take the very nature of combat: how authentically does it represent actual physical violence? And why would it need to? p.s. I'm not directly responding to [I]you, [/I]Greg, just the ideas presented in your two points. [/QUOTE]
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