Acr0ssTh3P0nd
First Post
Hey, I've always loved the Wilder psionic class, and so I put together a Sorcerous Origin that I feel works as a spiritual successor of sorts - Fury Magic.
FURY MAGIC
Your sorcerous origins are shrouded in mystery - perhaps they the result of some ancient demonic pact or a fey creature bestowing its "blessing" upon your birth - but you know one thing for sure: your gifts do not like to be controlled. And whether through careful experimentation or a particularly catastrophic lapse of judgment, you've learned just how and when to let your emotions and magic carry each other to great heights.
Outburst
Starting when you choose this origin at 1st level, you can let loose your emotions to empower your spellcasting. Whenever you deal deal damage with a spell, you may decide to re-roll a number of the damage dice equal to ⅓ of your sorcerer level and use either result. If you choose to use the new result, you take psychic damage equal to the first result on the rerolled dice.
Mindful Emotion
Beginning at 6th level, when you take damage from an Outburst, you can spend a number of sorcery points equal to the spell’s level to negate that damage.
Emotional Transference
Starting at 14th level, when you hit a creature with a spell attack of 1st level or higher, or a creature fails its saving throw against a spell of 1st level or higher that you cast, you can spend 1 sorcery point to use a bonus action to create an emotional link between yourself and the target. This link requires concentration to maintain. You and the creature share immediate emotions, and any damage that you take is also immediately inflicted upon the linked creature. This damaging effect takes place before you roll your Constitution saving throw to maintain concentration.
Sorcerous Fury
At 18th level, your raw emotion can overwhelm all that stand before you. Once per day, when you reroll a damage die as part of an outburst, you can instead chose to reroll all the damage dice in the spell, and use either collective result. If you use the second result, you have resistance to the damage you then take as part of the outburst. You cannot negate this damage using sorcery points.
File on ENWorld here.
EDIT: Dang, accidentally submitted it twice. Can someone delete this one, please?
FURY MAGIC
Your sorcerous origins are shrouded in mystery - perhaps they the result of some ancient demonic pact or a fey creature bestowing its "blessing" upon your birth - but you know one thing for sure: your gifts do not like to be controlled. And whether through careful experimentation or a particularly catastrophic lapse of judgment, you've learned just how and when to let your emotions and magic carry each other to great heights.
Outburst
Starting when you choose this origin at 1st level, you can let loose your emotions to empower your spellcasting. Whenever you deal deal damage with a spell, you may decide to re-roll a number of the damage dice equal to ⅓ of your sorcerer level and use either result. If you choose to use the new result, you take psychic damage equal to the first result on the rerolled dice.
Mindful Emotion
Beginning at 6th level, when you take damage from an Outburst, you can spend a number of sorcery points equal to the spell’s level to negate that damage.
Emotional Transference
Starting at 14th level, when you hit a creature with a spell attack of 1st level or higher, or a creature fails its saving throw against a spell of 1st level or higher that you cast, you can spend 1 sorcery point to use a bonus action to create an emotional link between yourself and the target. This link requires concentration to maintain. You and the creature share immediate emotions, and any damage that you take is also immediately inflicted upon the linked creature. This damaging effect takes place before you roll your Constitution saving throw to maintain concentration.
Sorcerous Fury
At 18th level, your raw emotion can overwhelm all that stand before you. Once per day, when you reroll a damage die as part of an outburst, you can instead chose to reroll all the damage dice in the spell, and use either collective result. If you use the second result, you have resistance to the damage you then take as part of the outburst. You cannot negate this damage using sorcery points.
File on ENWorld here.
EDIT: Dang, accidentally submitted it twice. Can someone delete this one, please?
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