HeapThaumaturgist
First Post
Well, though they're both based off the same thing, I try to keep Modern and D&D seperate.
This is because of two related issues I've noticed with the system:
In D&D, AC doesn't scale with AB. First two or so levels, AC is a major player, making the game a real roll of the dice. By mid to late levels, however, AC becomes harder to come by while increasing Str, BAB, and other factors tend to make the average character relatively easy to hit. (By monsters, mostly. High Str, high BAB creatures, etc)
In Modern, AB doesn't scale well with Def. Between Class defense, the concentration on Dexterity, and additions from other class features, most characters have relatively high "AC" while multiclassing and the lack of 1/1 BAB progression classes means most characters will have relatively low attack bonuses.
That's the big issue I wrestled with when I was looking at Armor.
--fje
This is because of two related issues I've noticed with the system:
In D&D, AC doesn't scale with AB. First two or so levels, AC is a major player, making the game a real roll of the dice. By mid to late levels, however, AC becomes harder to come by while increasing Str, BAB, and other factors tend to make the average character relatively easy to hit. (By monsters, mostly. High Str, high BAB creatures, etc)
In Modern, AB doesn't scale well with Def. Between Class defense, the concentration on Dexterity, and additions from other class features, most characters have relatively high "AC" while multiclassing and the lack of 1/1 BAB progression classes means most characters will have relatively low attack bonuses.
That's the big issue I wrestled with when I was looking at Armor.
--fje