the Jester
Legend
I've flirted with throwing a little futurism in my games at various points. As long as the loot's charged, just treat it like magic items (as far as handling it as treasure). The key is to know how long you want it around in your campaign- will it be a fixture, or should it only last a few sessions after the adventure?
Aliens are always good, and players have no idea how the laser rifle works; maybe it's just a funny-shaped rod (like a cross between a rod and a crossbow?)
Aliens are always good, and players have no idea how the laser rifle works; maybe it's just a funny-shaped rod (like a cross between a rod and a crossbow?)