I wasn't so much thinking of group tactics , but individual tactics, power attack, rock throwing overbear etcDelta said:We're giants, we don't need no steenkin' tactics.
(I'm sort of serious here -- their Int is low and they're used to just smashing everything they encounter. It's not until G3 where the adventure is set up to have intelligent tactical responses.)
hill giants get improved sunder and bull rush as standard. But good idea about the bugbears.Lidgar said:I had leaders also take improved sunder - assuming they are wielding a magic weapon of some type, it can really ruin a fighter's day. Also, the great feast hall in G1 can be really nasty - make sure the party gets a chance to hear or spy on them first to give them a chance for avoidance. The dungeons can be more fun if you beef up the bugbears- add a few levels of fighter or barbarian to them all.