buzz
Adventurer
So you don't want the spells from D&D, *and* you don't want the mechanics (spell slots) either?Black_Kaioshin said:But its also about feeling of the magic system. I can't just start nerfing spells. That will simply be the same thing, just different. Its hard to describe. The standard system as lost that special feeling needed for this game...
The Wierd Wars game I played in last weekend had sort of a nifty system. Spellcasters knew X amount of spells. To cast, they had to make a Spellcraft check at DC 15 + (2 x spell-level). They took nonlethal damage equal to 2 x spell-level for each casting, and some sort of extra damage if they rolled a 1 on the check (I can't remember).
You maybe need to Google and see what other people have designed. Or just edit the spell lists and limit caster levels, which I think would work just fine...