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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="Oryan77" data-source="post: 3745829" data-attributes="member: 18701"><p>I've realized lately that this is something I have noticed about the system. But for me, it's more due to the fact that I've allowed additional supplements into the game, like the Spell Compendium, new classes, & prestige classes.</p><p></p><p>Given unlimited resources; a player will figure out what to choose for his PC so he can avoid any negative side effects for doing something very beneficial for his character. If there is a rule that would harm your character for an action that he would like to do often, there is a spell or feat that he can choose to bypass that harmful effect.</p><p></p><p>This has made combat less enjoyable for me. It makes it harder to figure out how to challenge them and it takes away a lot of fun tactics that I could have used as ammo.</p><p></p><p>But the thing that I keep telling myself is, "try not to care so much". Caring about that stuff turns it into a DM vs player attitude. You sound exactly like me when I complain about this stuff. Maybe it'll help if you try to be more on the players side rather than against them. Because in the end, who cares how challenged they are? If you can run fun combats, then that's all that really matters. If you can run combats where you still get to do cool stuff as a DM, then it shouldn't matter what the PCs do. I keep reminding myself that not every combat has to be a life and death situation. If I can get the PCs worried about a combat every so often, that should be just fine.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3745829, member: 18701"] I've realized lately that this is something I have noticed about the system. But for me, it's more due to the fact that I've allowed additional supplements into the game, like the Spell Compendium, new classes, & prestige classes. Given unlimited resources; a player will figure out what to choose for his PC so he can avoid any negative side effects for doing something very beneficial for his character. If there is a rule that would harm your character for an action that he would like to do often, there is a spell or feat that he can choose to bypass that harmful effect. This has made combat less enjoyable for me. It makes it harder to figure out how to challenge them and it takes away a lot of fun tactics that I could have used as ammo. But the thing that I keep telling myself is, "try not to care so much". Caring about that stuff turns it into a DM vs player attitude. You sound exactly like me when I complain about this stuff. Maybe it'll help if you try to be more on the players side rather than against them. Because in the end, who cares how challenged they are? If you can run fun combats, then that's all that really matters. If you can run combats where you still get to do cool stuff as a DM, then it shouldn't matter what the PCs do. I keep reminding myself that not every combat has to be a life and death situation. If I can get the PCs worried about a combat every so often, that should be just fine. [/QUOTE]
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GAHH!! Time to take a break from 3.5
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