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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="Gothmog" data-source="post: 3745974" data-attributes="member: 317"><p>I have to agree- the 3E version of D&D feels very video-gamey to me, characters are too freakin' powerful (like you said, superheroes by 9th level), and there are no consequences for their actions, except losing some gold or XP in the RAW. I came to the realization about 3 years ago that 3E D&D/D20 didn't hold much appeal for me, for the reasons I listed above, in addition to horrendous prep time.</p><p></p><p>My group prefers grim and gritty style gaming too, with strong horror and investigation/mystery components. After trying a few systems, we found we REALLY like WHFRP2 for our fantasy gaming. Its dark, grim, and there are consqeuences for PC actions (permanent injuries, madness, mutation, and low magic levels so its not just insta-poof cured like in D&D). Characters are competent to begin with (equivalent to about 3rd level D&D characters), but never progress to superheroic levels. Another great game that works in any genre is Savage Worlds- its kinda pulpy in nature, but it again has consqeuences for PC actions. Both WHFRP and Savage Worlds are a breeze to prep, but have plenty of character customization options, so no two characters play the same or have the same abilities. </p><p></p><p>I have fond memories of Rolemaster/MERP as well- those were my first RPGs, and we played them for a long time. I often hear people complain about Rolemaster being too complicated to play, but IME it was MUCH less work to prep and run than D&D 3.x. I may have to go dig out my old Rolemaster/MERP books now- those were some great games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 3745974, member: 317"] I have to agree- the 3E version of D&D feels very video-gamey to me, characters are too freakin' powerful (like you said, superheroes by 9th level), and there are no consequences for their actions, except losing some gold or XP in the RAW. I came to the realization about 3 years ago that 3E D&D/D20 didn't hold much appeal for me, for the reasons I listed above, in addition to horrendous prep time. My group prefers grim and gritty style gaming too, with strong horror and investigation/mystery components. After trying a few systems, we found we REALLY like WHFRP2 for our fantasy gaming. Its dark, grim, and there are consqeuences for PC actions (permanent injuries, madness, mutation, and low magic levels so its not just insta-poof cured like in D&D). Characters are competent to begin with (equivalent to about 3rd level D&D characters), but never progress to superheroic levels. Another great game that works in any genre is Savage Worlds- its kinda pulpy in nature, but it again has consqeuences for PC actions. Both WHFRP and Savage Worlds are a breeze to prep, but have plenty of character customization options, so no two characters play the same or have the same abilities. I have fond memories of Rolemaster/MERP as well- those were my first RPGs, and we played them for a long time. I often hear people complain about Rolemaster being too complicated to play, but IME it was MUCH less work to prep and run than D&D 3.x. I may have to go dig out my old Rolemaster/MERP books now- those were some great games. :) [/QUOTE]
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