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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="Steel_Wind" data-source="post: 3746827" data-attributes="member: 20741"><p>Oh, its doable. I converted 1st edition classic DL 1-4 and parts of DL10 in the past to RM2. So I know it works.</p><p></p><p>If anything, it's more doable than converting classic DL to 3E, where the dragons have to be scaled back as they are just too powerful for the first few adventures (not that RM's dragons are wusses - far from it).</p><p></p><p>So yes, the DL AOM adv path could be converted without too much trouble. And I don't mind running modules - but I have now run them for two years straight, more or less. And it's weighing on me heavily now. </p><p></p><p>It was nice in the beginning. Vastly reduced prep time was a great luxury - as my immediately prior DL campaign was all kitbashed/ worked up from scratch, it seemed like a breath of fresh air. The DL campaign started at first level and went to about 10th when we stopped and went with AoW.</p><p></p><p>Which, looking back, was about the perfect time to end it, power wise, under 3.5.</p><p></p><p>But one of the things that is BEST about being the DM of a campaign is that after the session ends - the DM's gaming time continues. It's back to design and crafting the next adventure.</p><p></p><p>Too much of that - and it starts to feel like a job. None of it - and the game begins to feel like I am turning pages in a book and rolling dice; little else.</p><p></p><p>Like all things, it's a happy medium. Moderation in all things works best.</p><p></p><p>Whether that's combat, power level, magic items, or using pregenerated adventure materials.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3746827, member: 20741"] Oh, its doable. I converted 1st edition classic DL 1-4 and parts of DL10 in the past to RM2. So I know it works. If anything, it's more doable than converting classic DL to 3E, where the dragons have to be scaled back as they are just too powerful for the first few adventures (not that RM's dragons are wusses - far from it). So yes, the DL AOM adv path could be converted without too much trouble. And I don't mind running modules - but I have now run them for two years straight, more or less. And it's weighing on me heavily now. It was nice in the beginning. Vastly reduced prep time was a great luxury - as my immediately prior DL campaign was all kitbashed/ worked up from scratch, it seemed like a breath of fresh air. The DL campaign started at first level and went to about 10th when we stopped and went with AoW. Which, looking back, was about the perfect time to end it, power wise, under 3.5. But one of the things that is BEST about being the DM of a campaign is that after the session ends - the DM's gaming time continues. It's back to design and crafting the next adventure. Too much of that - and it starts to feel like a job. None of it - and the game begins to feel like I am turning pages in a book and rolling dice; little else. Like all things, it's a happy medium. Moderation in all things works best. Whether that's combat, power level, magic items, or using pregenerated adventure materials. [/QUOTE]
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GAHH!! Time to take a break from 3.5
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