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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="IcyCool" data-source="post: 3746867" data-attributes="member: 20308"><p>While I'm not entirely in agreement with you about this being a failing of the <em>system</em>, I do feel it is a failing in the default <em>campaign assumption</em>.</p><p></p><p>And there are a couple of ways to deal with it. My preferred way is to rotate the systems you play in (which sounds like what you are doing now). Not only does this let you recharge the creative batteries while still gaming, but it exposes you to the wealth of wonderful games that are out there. I just wrapped up my 7th Sea campaign, and it's been one of the most enjoyable experiences I've had.</p><p></p><p>Another way to deal with this (and it sounds like I'm not telling you anything you don't already know here), is to change the default <em>campaign assumption</em> to one of your liking. Set limits on how long someone can be dead before life-returning magic no longer works, change "save-or-die" spells to "save-or-dying", etc. The game system lends itself remarkably well to tweaking.</p><p></p><p>And finally, if there is one thing that I've learned about comic books and super heroes, it's that you don't hurt Superman by punching him. You hurt him by punching Lois Lane. There are <em>always</em> consequences.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3746867, member: 20308"] While I'm not entirely in agreement with you about this being a failing of the [i]system[/i], I do feel it is a failing in the default [i]campaign assumption[/i]. And there are a couple of ways to deal with it. My preferred way is to rotate the systems you play in (which sounds like what you are doing now). Not only does this let you recharge the creative batteries while still gaming, but it exposes you to the wealth of wonderful games that are out there. I just wrapped up my 7th Sea campaign, and it's been one of the most enjoyable experiences I've had. Another way to deal with this (and it sounds like I'm not telling you anything you don't already know here), is to change the default [i]campaign assumption[/i] to one of your liking. Set limits on how long someone can be dead before life-returning magic no longer works, change "save-or-die" spells to "save-or-dying", etc. The game system lends itself remarkably well to tweaking. And finally, if there is one thing that I've learned about comic books and super heroes, it's that you don't hurt Superman by punching him. You hurt him by punching Lois Lane. There are [i]always[/i] consequences. [/QUOTE]
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GAHH!! Time to take a break from 3.5
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