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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="Steel_Wind" data-source="post: 3746899" data-attributes="member: 20741"><p>Computer role playing games are great. I enjoy them a lot. I enjoy making them. I enjoy integrating in to PnP gaming the sizzle and ease of use of computers too.</p><p></p><p>And when it comes to integrating tabletop projection and creating new computer programs to make pnp gaming more fun to play - believe me - <em>ba ba ba baby you just ain't seen NOTHIN' yet </em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>But the idea of fight - rest heal - fight - rest heal - fight. DIE. Reload. is not an element of computer gaming that I think leads to overall superior game play in a PnP game. At least - it does not for me.</p><p></p><p>I know it's just fine for a lot of people. I'm just not one of them.</p><p></p><p>From 1983 to December of 2005, I never allowed a person to be raised from the dead in any campaign I ever ran. There were hiatuses from gaming in that 23 year period - probably enough for ... 9 or 10 years of hiatuses I guess, overall. </p><p></p><p>Still - 13 or 14 years of gaming and not one raise dead or resurrection <strong>ever</strong> did not seem to cause any players to leave from my table. It's MORE than doable. You pull punches here and there to be sure - but players adjust quite quickly to permanent death. They play in a way which does not court it quite so much - and which prepares to stave it off with much more vigor, discipline and creativity.</p><p></p><p>In the end, the players think more and prepare more. They rely upon game mechanics less to preserve their lives. It makes for a superior game overall if everyone is accepting of it. But a lot of people are not accepting of it - and for them - it just won't work.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3746899, member: 20741"] Computer role playing games are great. I enjoy them a lot. I enjoy making them. I enjoy integrating in to PnP gaming the sizzle and ease of use of computers too. And when it comes to integrating tabletop projection and creating new computer programs to make pnp gaming more fun to play - believe me - [I]ba ba ba baby you just ain't seen NOTHIN' yet [/I] ;) But the idea of fight - rest heal - fight - rest heal - fight. DIE. Reload. is not an element of computer gaming that I think leads to overall superior game play in a PnP game. At least - it does not for me. I know it's just fine for a lot of people. I'm just not one of them. From 1983 to December of 2005, I never allowed a person to be raised from the dead in any campaign I ever ran. There were hiatuses from gaming in that 23 year period - probably enough for ... 9 or 10 years of hiatuses I guess, overall. Still - 13 or 14 years of gaming and not one raise dead or resurrection [B]ever[/B] did not seem to cause any players to leave from my table. It's MORE than doable. You pull punches here and there to be sure - but players adjust quite quickly to permanent death. They play in a way which does not court it quite so much - and which prepares to stave it off with much more vigor, discipline and creativity. In the end, the players think more and prepare more. They rely upon game mechanics less to preserve their lives. It makes for a superior game overall if everyone is accepting of it. But a lot of people are not accepting of it - and for them - it just won't work. [/QUOTE]
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GAHH!! Time to take a break from 3.5
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