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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="Eytan Bernstein" data-source="post: 3746924" data-attributes="member: 40103"><p>I'm not a fan of raising magic at all. I'm perfectly comfortable in campaigns where it's not allowed and often shock "raise-happy" DMs and players when I tell them that I don't want my character raised. The CLW wands are an entirely different story. I think the way to solve that is as a DM, don't allow such huge amounts of down time. Don't be afraid to go against typical D&D conventions. </p><p></p><p>Some of this is a player mindset vs. DM mindset problem. I suspect that people who enjoy playing primarily, like D&D a lot better than people who are much more comfortable as DMs. I've seen many a DM find that their best efforts just couldn't cut it because they would never spend as much time maximizing their encounters and baddies as any player does on his single character. This is completely understandable. Some of these DMs tend to just give NPCs random abilities that have nothing to do with the design of the game to add mystery. Players randomly find that the NPC is immune to some effects. This can frustrate players who use enchantments, fear, and other abilities because DMs can arbitrarily decide that they don't want the monster going down so fast. There has to be a balance between the DM having fun and mysterious encounters and the players feeling like the DM isn't just pulling things out of nowhere when he miscalculated how challenging a fight is. </p><p></p><p>Personally, I don't care for super gritty games. I sometimes feel like these can be a power trip on the part of DMs, very much setting up a DM vs. players mode. A game (regardless of which system you play) should never be a battle between DMs and players to see who could kill the other. If it feels that way, perhaps it is time to look at other systems and reassess. A lot of this is perspective - how you look at the game and how you enjoy it - but that doesn't make it any less valid. If it doesn't work for you, change it, try something new, or make a compromise. Ironically, I do enjoy Call of Cthulu, but I am aware that I can become detached from characters in such a game because of how high the mortality rate is.</p></blockquote><p></p>
[QUOTE="Eytan Bernstein, post: 3746924, member: 40103"] I'm not a fan of raising magic at all. I'm perfectly comfortable in campaigns where it's not allowed and often shock "raise-happy" DMs and players when I tell them that I don't want my character raised. The CLW wands are an entirely different story. I think the way to solve that is as a DM, don't allow such huge amounts of down time. Don't be afraid to go against typical D&D conventions. Some of this is a player mindset vs. DM mindset problem. I suspect that people who enjoy playing primarily, like D&D a lot better than people who are much more comfortable as DMs. I've seen many a DM find that their best efforts just couldn't cut it because they would never spend as much time maximizing their encounters and baddies as any player does on his single character. This is completely understandable. Some of these DMs tend to just give NPCs random abilities that have nothing to do with the design of the game to add mystery. Players randomly find that the NPC is immune to some effects. This can frustrate players who use enchantments, fear, and other abilities because DMs can arbitrarily decide that they don't want the monster going down so fast. There has to be a balance between the DM having fun and mysterious encounters and the players feeling like the DM isn't just pulling things out of nowhere when he miscalculated how challenging a fight is. Personally, I don't care for super gritty games. I sometimes feel like these can be a power trip on the part of DMs, very much setting up a DM vs. players mode. A game (regardless of which system you play) should never be a battle between DMs and players to see who could kill the other. If it feels that way, perhaps it is time to look at other systems and reassess. A lot of this is perspective - how you look at the game and how you enjoy it - but that doesn't make it any less valid. If it doesn't work for you, change it, try something new, or make a compromise. Ironically, I do enjoy Call of Cthulu, but I am aware that I can become detached from characters in such a game because of how high the mortality rate is. [/QUOTE]
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