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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="Tarek" data-source="post: 3746953" data-attributes="member: 6661"><p>I couldn't run a 3.5 campaign under the default assumptions.</p><p></p><p>The biggest change I make is this: hand-placement of all magic items, and all magic items that can be used by monsters WILL be used by monsters. That wand of Cure Light Wounds? It's going to be used by the goblin shaman... Most magic items will be "expendable", like potions, scrolls, and wands, or low-level weapons and armor.</p><p></p><p>The second biggest change, is that wizards don't get to pick their spells at level-up. They get one spell, and it must be one that their teacher knows, and their teacher must like them enough to give it to them. They can choose to purchase the opportunity to learn more spells, or trade for them, but they only get one spell at level-up.</p><p></p><p>Naturally, wizard scrolls are rarer than cleric scrolls, and usually contain "utility" spells like, say, Tenser's Floating Disk or Identify.</p><p></p><p>The third change I make is a campaign thing; I keep track of time. If the cleric wants to create a wand of Cure Light, or the magic user wants to create a wand of Magic Missiles, I rule that the item creation feat gives them the knowledge to do so, but not necessarily the materials (which usually have to be hand collected or purchased at great expense from other wizards or the church) or the time (which has to come out of the campaign calender). I also boost the level of item creation feats other than Create Scroll.</p><p></p><p></p><p>Wizards of the Coast seems to think the "resource management" part of D&D is "not fun." While that's true to some degree, what WotC is missing is that without that "resource management", there is no thrill of overcoming a challenge. </p><p></p><p>If Wizards in 4.0 become Warlocks, constantly blasting things, if Clerics heal party members by hitting monsters... then the resource management game is thrown out the window and there's very little challenge in the game. Even overwhelming numbers of creatures just becomes an exercise in dice-rolling.</p></blockquote><p></p>
[QUOTE="Tarek, post: 3746953, member: 6661"] I couldn't run a 3.5 campaign under the default assumptions. The biggest change I make is this: hand-placement of all magic items, and all magic items that can be used by monsters WILL be used by monsters. That wand of Cure Light Wounds? It's going to be used by the goblin shaman... Most magic items will be "expendable", like potions, scrolls, and wands, or low-level weapons and armor. The second biggest change, is that wizards don't get to pick their spells at level-up. They get one spell, and it must be one that their teacher knows, and their teacher must like them enough to give it to them. They can choose to purchase the opportunity to learn more spells, or trade for them, but they only get one spell at level-up. Naturally, wizard scrolls are rarer than cleric scrolls, and usually contain "utility" spells like, say, Tenser's Floating Disk or Identify. The third change I make is a campaign thing; I keep track of time. If the cleric wants to create a wand of Cure Light, or the magic user wants to create a wand of Magic Missiles, I rule that the item creation feat gives them the knowledge to do so, but not necessarily the materials (which usually have to be hand collected or purchased at great expense from other wizards or the church) or the time (which has to come out of the campaign calender). I also boost the level of item creation feats other than Create Scroll. Wizards of the Coast seems to think the "resource management" part of D&D is "not fun." While that's true to some degree, what WotC is missing is that without that "resource management", there is no thrill of overcoming a challenge. If Wizards in 4.0 become Warlocks, constantly blasting things, if Clerics heal party members by hitting monsters... then the resource management game is thrown out the window and there's very little challenge in the game. Even overwhelming numbers of creatures just becomes an exercise in dice-rolling. [/QUOTE]
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