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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="ivocaliban" data-source="post: 3748230" data-attributes="member: 17596"><p>I have to agree with this point, particularly in regards to the latter. It's been said many times that 4E is looking more and more like an MMORPG than what we're familiar with in pen-and-paper gaming. Certainly this is true to an extent in 3.0/3.5E as well, but the game as a whole seems to be evolving even further in that direction. D&D 4E seems as if it will be more dependent on "roles" and "maximizing" those roles than ever before. Everything reduced to equations for success, not neccessarily pleasure or enjoyment.</p><p></p><p>As someone who played <em>World of Warcraft</em> for a year or so I can tell you that it all boils down to a sort of dull assignment of duties and the right accumulation of gear. A group eventually ends up going through the motions in an uninspiring mechanical way that is both repetitive and without room for any improvisation or flavor. You don't play a role so much as input the correct formula for success. It all boils down to mathematics in the end and all the fantasy is just so much window-dressing.</p><p></p><p>I can deal with this in 3.0/3.5Ee because while it does feel like a video game in certain ways, it still feels like an RPG (say <em>Star Wars: Knights of the Old Republic</em>)...not an MMORPG (such as <em>WoW</em>). As others have said you can allow or disallow certain things which can make 3.0/3.5Ee feel much less like a video game. The choice to put no limitations whatsoever on the RAW will without fail lead players to exploit whatever openings they can find. </p><p></p><p>That said, I can understand your desire to move way from D&D as it now stands. I'm going to stick with 3.5E for the forseeable future, but I, too, could use a break from the game. Possibly some <em>Legend of the Five Rings</em> or <em>Call of Cthulhu</em> will be just the thing to take my mind off the whole 4E movement. </p><p></p><p>Rant on!</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 3748230, member: 17596"] I have to agree with this point, particularly in regards to the latter. It's been said many times that 4E is looking more and more like an MMORPG than what we're familiar with in pen-and-paper gaming. Certainly this is true to an extent in 3.0/3.5E as well, but the game as a whole seems to be evolving even further in that direction. D&D 4E seems as if it will be more dependent on "roles" and "maximizing" those roles than ever before. Everything reduced to equations for success, not neccessarily pleasure or enjoyment. As someone who played [I]World of Warcraft[/I] for a year or so I can tell you that it all boils down to a sort of dull assignment of duties and the right accumulation of gear. A group eventually ends up going through the motions in an uninspiring mechanical way that is both repetitive and without room for any improvisation or flavor. You don't play a role so much as input the correct formula for success. It all boils down to mathematics in the end and all the fantasy is just so much window-dressing. I can deal with this in 3.0/3.5Ee because while it does feel like a video game in certain ways, it still feels like an RPG (say [I]Star Wars: Knights of the Old Republic[/I])...not an MMORPG (such as [I]WoW[/I]). As others have said you can allow or disallow certain things which can make 3.0/3.5Ee feel much less like a video game. The choice to put no limitations whatsoever on the RAW will without fail lead players to exploit whatever openings they can find. That said, I can understand your desire to move way from D&D as it now stands. I'm going to stick with 3.5E for the forseeable future, but I, too, could use a break from the game. Possibly some [I]Legend of the Five Rings[/I] or [I]Call of Cthulhu[/I] will be just the thing to take my mind off the whole 4E movement. Rant on! [/QUOTE]
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