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GAHH!! Time to take a break from 3.5
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<blockquote data-quote="greywulf" data-source="post: 3751119" data-attributes="member: 4285"><p>I'm with you all the way here Steel_Wind. We're about to return to D&D after a long break from the system. We've been playing 4th Edition GURPS (WWII), HARP, Warhammer and a lot of Mutants & Masterminds in the meantime, and having a blast. Now, we're all refreshed and eager to hit the dungeons again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>D&D is a great game but it's easy to get burnt out. We found D&D to be at it's best between 2nd and 8th level (we prefer our games a little more low-level than the norm, it seems), but then becomes too high maintenance for this GM at least. Maybe 4th Edition will change that, maybe it won't. I dunno.</p><p></p><p>RM2 was our fantasy RPG of choice for many years. I rate it (along with RM Companions I and II) to be the best fantasy system ever created. It's gritty, realistic, flexible and beautifully crafted, and much more of a simulationist game than D&D. There's much that's brilliant about the game; the three sources of magic (I use Essence, Channeling and Mentalism in D&D too - it's too good a concept to ignore), the use of herbs rather than "Cure x Wounds", the skill system, the classes, combat - pretty much everything, in fact. Darn, I miss those days. That only problem with the system is that it's very difficult to introduce new players to the game nowadays. Shame, that.</p><p></p><p>D&D is a different beast altogether, but equally fun. I'm not sure about the videogame allegory though; to me, 3.x Edition D&D has more of a cinematic edge. It's //Die Hard// with swords where the characters are the stars of the show. They can fall off cliffs, walk on broken glass, get blown up and still be at full strength for the final climactic battle. That's very cool too, but sometimes you want something else. I know we did, and that's no slight on D&D at all.</p><p></p><p>I'm not sure about Warhammer being like Rolemaster; to me, they've got a very different feel. Yes, Warhammer is set in a brutal and grim world, but I'd never claim it's got the same level of detail as RM. Rolemaster can be optimistic in ways that is rare in Wufrup and RM is more magic rich and flexible overall. That said, both Warhammer and Rolemaster are great systems. Just avoid the RMSS; that's a terrible, terrible incarnation of Rolemaster which is almost impenetrable in layout and design.</p><p></p><p>In short, enjoy the break. I know we did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3751119, member: 4285"] I'm with you all the way here Steel_Wind. We're about to return to D&D after a long break from the system. We've been playing 4th Edition GURPS (WWII), HARP, Warhammer and a lot of Mutants & Masterminds in the meantime, and having a blast. Now, we're all refreshed and eager to hit the dungeons again :) D&D is a great game but it's easy to get burnt out. We found D&D to be at it's best between 2nd and 8th level (we prefer our games a little more low-level than the norm, it seems), but then becomes too high maintenance for this GM at least. Maybe 4th Edition will change that, maybe it won't. I dunno. RM2 was our fantasy RPG of choice for many years. I rate it (along with RM Companions I and II) to be the best fantasy system ever created. It's gritty, realistic, flexible and beautifully crafted, and much more of a simulationist game than D&D. There's much that's brilliant about the game; the three sources of magic (I use Essence, Channeling and Mentalism in D&D too - it's too good a concept to ignore), the use of herbs rather than "Cure x Wounds", the skill system, the classes, combat - pretty much everything, in fact. Darn, I miss those days. That only problem with the system is that it's very difficult to introduce new players to the game nowadays. Shame, that. D&D is a different beast altogether, but equally fun. I'm not sure about the videogame allegory though; to me, 3.x Edition D&D has more of a cinematic edge. It's //Die Hard// with swords where the characters are the stars of the show. They can fall off cliffs, walk on broken glass, get blown up and still be at full strength for the final climactic battle. That's very cool too, but sometimes you want something else. I know we did, and that's no slight on D&D at all. I'm not sure about Warhammer being like Rolemaster; to me, they've got a very different feel. Yes, Warhammer is set in a brutal and grim world, but I'd never claim it's got the same level of detail as RM. Rolemaster can be optimistic in ways that is rare in Wufrup and RM is more magic rich and flexible overall. That said, both Warhammer and Rolemaster are great systems. Just avoid the RMSS; that's a terrible, terrible incarnation of Rolemaster which is almost impenetrable in layout and design. In short, enjoy the break. I know we did :) [/QUOTE]
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