Gaining Spells Back

Wizard and Bo9S

See attached file. I churned this out in about 20 minutes, so obviously it's bare bones and needs major, major tweaking. But this is the "start" of what I'd imagine a Wizard using a Swordsage template.
 
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Prophet2b said:
See attached file. I churned this out in about 20 minutes, so obviously it's bare bones and needs major, major tweaking. But this is the "start" of what I'd imagine a Wizard using a Swordsage template.
Heh, totally yoinked! I gotta see this in play.
 

Kmart Kommando said:
Heh, totally yoinked! I gotta see this in play.

Haha... well, that probably won't go over too well. At higher levels, there's nothing to stop a spell caster from casting all high level spells. It also just has... well, yeah, a lot of problems.

But I think the way I would fix those would be by altering the spells slightly. Adding a longer casting time to some of the more "insanely" powerful ones so a character couldn't use them like crazy in combat, but with relative ease outside of combat.

Right now, though, I'm sure it makes a wizard WAY too powerful. It was just an example of the starting point I'd take, and what I think would make a cool wizard. :)
 

Prophet2b said:
See attached file. I churned this out in about 20 minutes, so obviously it's bare bones and needs major, major tweaking. But this is the "start" of what I'd imagine a Wizard using a Swordsage template.
Yes, this is quite similiar to what I had in mind. I probably wouldn't restrict a wizard to a single school at first level, though, as that would be quite limiting.

Another interesting effect of this is that damage caps may no longer be necessary. I don't think that it would be very unbalancing for a 20th-level wizard to deal 10d4+10 points of damage with magic missile, or 20d6 points of damage with shocking grasp.

At higher levels, there's nothing to stop a spell caster from casting all high level spells.
One way to limit this is to limit the number of spells known (especially of the highest levels). Perhaps wizards can only know a limited number of the highest-level spells they can cast (maximum of Intelligence bonus, perhaps), but any number of lower-level spells?
 

FireLance said:
Yes, this is quite similiar to what I had in mind. I probably wouldn't restrict a wizard to a single school at first level, though, as that would be quite limiting.

Oh yeah, I totally agree. Like I said, 20 minutes was spent on this. It was just a quick "this is the roughest draft possible of the idea I have with little thought put into it". :)

I haven't seriously sat down and tried to churn anything out, yet. I want to. Just haven't done it, yet.

What I'd actually like to do is a total conversion. I'd like to make both the spellcasting and non-spellcasting classes like Bo9S. I think it would add a whole lot to the diversity of the classes, and overall I just generally think it's a better system. Rogues could gain abilities similar to Skill Tricks in complete scoundrel. A monk/ninja would be a REAL monk/ninja. Fighters are basically already taken care of - but Rangers... oh man. You could choose if you actually wanted a spellcasting ranger or (in my humble opinion) a real Ranger without spellcasting but other incredibly cool abilities.

But... this is, at the moment, just a dream of mine. Though this discussion has me wanting to sit down and try to get something out. We'll see...

Another interesting effect of this is that damage caps may no longer be necessary.[/quote

Yup. Also agreed!

One way to limit this is to limit the number of spells known (especially of the highest levels). Perhaps wizards can only know a limited number of the highest-level spells they can cast (maximum of Intelligence bonus, perhaps), but any number of lower-level spells?

Yeah, a limited number would be best. But I'm too tired right now to figure that out, so if I think of any ideas tomorrow, I'll be sure to weigh in on this, too. :) Your idea is interesting, but, like I said, I'm too tired right now to seriously consider what all that would entail and mean...
 

Here's an idea: Use a slower progression for gaining new spells and spell slots, and make them refreshed per encounter.
I'm going to try this with a D20 Past game one-shot and see if I can work it into shape as part of a campaign's mechanics.

The D20 Modern classes seem to make this more manageable. Plus, I like the idea of not needing armor and all the glowing stuff.

Also, using Book of Nine Swords' prerequisite mechanic, that wizard can't have all super high level spells to choose from. It may take a little work, but I think it'll turn out fine.
 

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