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GAMA Trade Show and Game Developer Conference start Monday - announcement Tomorrow?
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<blockquote data-quote="Li Shenron" data-source="post: 6278694" data-attributes="member: 1465"><p>Ok... that seems quite different from the subject of domains plenty to me. Granted, a pacifist cleric <em>could</em> be designed using a domain/subclass, and in 5e it probably <em>would</em>. But then at most he's talking about that specific domain, and for a character concept which is not super common. Hopefully this doesn't mean that <em>any</em> domain beyond the 3 seen is out of the PHB. </p><p></p><p>Our concern is that having 3-5 domains is really too few. It's not the same as with other classes (with the exception perhaps of the Wizard), the archetypes of which can be done using subclasses but also just using the base rules i.e. focusing on melee rather than archery, or focusing on specific combat options such as grappling, takedowns etc. To have religions feature a significant role in a D&D campaign (which is more often than not), the vast majority of gaming groups always use large pantheons, rarely less than 10-12 deities. Not all of them necessarily need their own domain of course... but really even 5-6 domains are still way too few, you'll still find most of them inappropriate for many deities. I think it's been something like ~20 years since D&D featured this, it would be quite weird not to have it in 5e.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6278694, member: 1465"] Ok... that seems quite different from the subject of domains plenty to me. Granted, a pacifist cleric [I]could[/I] be designed using a domain/subclass, and in 5e it probably [I]would[/I]. But then at most he's talking about that specific domain, and for a character concept which is not super common. Hopefully this doesn't mean that [I]any[/I] domain beyond the 3 seen is out of the PHB. Our concern is that having 3-5 domains is really too few. It's not the same as with other classes (with the exception perhaps of the Wizard), the archetypes of which can be done using subclasses but also just using the base rules i.e. focusing on melee rather than archery, or focusing on specific combat options such as grappling, takedowns etc. To have religions feature a significant role in a D&D campaign (which is more often than not), the vast majority of gaming groups always use large pantheons, rarely less than 10-12 deities. Not all of them necessarily need their own domain of course... but really even 5-6 domains are still way too few, you'll still find most of them inappropriate for many deities. I think it's been something like ~20 years since D&D featured this, it would be quite weird not to have it in 5e. [/QUOTE]
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