Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
GAMA Trade Show and Game Developer Conference start Monday - announcement Tomorrow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 6279286" data-attributes="member: 58416"><p>Similar to what I said in my previous post...</p><p></p><p>At first, that seems like a great idea. I like the concept of "story matters." However, for me (and I assume at least some other players of rpgs,) mechanics can also be part of the story. I think that some rpgs are better suited to certain types of stories due to their mechanical choices; with the very different approaches even within the D&D brand, I'd say that even different editions of D&D cater to different styles. There certainly are ways to modify a story so that it fits better into a game, but, in the end, I still believe there are some styles of story which are generally counter-intuitive when placed side-by-side with some mechanical choices. </p><p></p><p>I'm not suggesting that the approach can't work. It's simply my believe that not all stories/adventures fit equally well into all editions of the game; I think ignoring that is the wrong thing to do. Instead, I think embracing that would allow different elements (editions) of the brand to be highlighted by showcasing their strengths rather than trying to pretend every edition handles the same stories equally well. I suppose what I'm trying to say is this: "ze game" does not always remain "ze same." In many cases the differences may not be noticeable, but I believe there are enough cases in which the differences are noticed that it's relevant to consider mechanics when speaking about story.</p><p></p><p>I think your suggestion of notes and things of that nature would greatly help, but I also believe there are times when a story may be so at odds with a particular edition's mechanical choices that -even with notes- the results may not be as good as they otherwise would be with a different edition... or even maybe a different rpg.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6279286, member: 58416"] Similar to what I said in my previous post... At first, that seems like a great idea. I like the concept of "story matters." However, for me (and I assume at least some other players of rpgs,) mechanics can also be part of the story. I think that some rpgs are better suited to certain types of stories due to their mechanical choices; with the very different approaches even within the D&D brand, I'd say that even different editions of D&D cater to different styles. There certainly are ways to modify a story so that it fits better into a game, but, in the end, I still believe there are some styles of story which are generally counter-intuitive when placed side-by-side with some mechanical choices. I'm not suggesting that the approach can't work. It's simply my believe that not all stories/adventures fit equally well into all editions of the game; I think ignoring that is the wrong thing to do. Instead, I think embracing that would allow different elements (editions) of the brand to be highlighted by showcasing their strengths rather than trying to pretend every edition handles the same stories equally well. I suppose what I'm trying to say is this: "ze game" does not always remain "ze same." In many cases the differences may not be noticeable, but I believe there are enough cases in which the differences are noticed that it's relevant to consider mechanics when speaking about story. I think your suggestion of notes and things of that nature would greatly help, but I also believe there are times when a story may be so at odds with a particular edition's mechanical choices that -even with notes- the results may not be as good as they otherwise would be with a different edition... or even maybe a different rpg. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GAMA Trade Show and Game Developer Conference start Monday - announcement Tomorrow?
Top