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GAMA Trade Show and Game Developer Conference start Monday - announcement Tomorrow?
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<blockquote data-quote="Mistwell" data-source="post: 6279365" data-attributes="member: 2525"><p>Thus far, you've mirrored what I just said. But, you started out by saying you don't agree with me. Which is confusing. Let me say it again: Yes, 4e is the exception. </p><p></p><p></p><p></p><p>Tell me which 1e/2e modules could not be converted to 3e, or which 3e modules could not be converted to 1e/2e?</p><p></p><p></p><p></p><p>OK, so now we're deep in the land of confusion. If you never played 1e or 2e, and you think 3e and 4e are the same in the respect that they cannot tell the same stories as 1e/2e, then what the heck are you talking about?</p><p></p><p>How about we try this whole thing again. Read what I wrote - that I think all of 1e/2e/3e/5e (but not 4e) can be used to tell the same stories. What part do you disagree with?</p><p></p><p></p><p></p><p>OK, I gotta stop there. Come on now, you didn't play it, but from "reading" it you think you know better?</p><p></p><p>No.</p><p></p><p>Tell me which stories you tried to convert from one edition to another (other than 4e) and played them, and you found it did not work "just fine". If the answer is "I didn't really try that" then I don't think you have a good basis for form an opinion one way or the other.</p><p></p><p></p><p></p><p>And I disagree. And you didn't even play most of the editions of D&D, I think you're talking from rumor and guesswork here. It's not completely different mechanics. You're always rolling a d20 against a target number that is either a fixed target or a variable one based on the opponent rolling, and all of it is modified by fairly standard things (like armor). Sure, sometimes AC counts down, and sometimes it counts up, and a few things change here and there, but it's not "completely different" mechanical games - they are very similar. You move, you attack, you cast spells, it's all very similar between editions (except for 4e, which I agree did play differently). Certainly they have a heck of a lot more in common with each other than, say, a d6 based game.</p><p></p><p></p><p></p><p>No, now I have to put my foot down and call bunk, bunk. You cannot know the "vibe" of a game without playing it. "Vibe" for RPGs is almost exclusively the feeling you get when actually playing the game. It's not something conveyed by reading the text. So if you never really played 1e/2e, do not friggen tell me you fairly understand the "vibe" of how it feels to play those games. You don't, and frankly it's a very presumptuous position to be taking. </p><p></p><p></p><p></p><p>Like what? THOUSANDS of people converted 1e/2e modules to 3e and they worked fine. Actual experience differs from your theoretical guessing here, so how can you presume you know better?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6279365, member: 2525"] Thus far, you've mirrored what I just said. But, you started out by saying you don't agree with me. Which is confusing. Let me say it again: Yes, 4e is the exception. Tell me which 1e/2e modules could not be converted to 3e, or which 3e modules could not be converted to 1e/2e? OK, so now we're deep in the land of confusion. If you never played 1e or 2e, and you think 3e and 4e are the same in the respect that they cannot tell the same stories as 1e/2e, then what the heck are you talking about? How about we try this whole thing again. Read what I wrote - that I think all of 1e/2e/3e/5e (but not 4e) can be used to tell the same stories. What part do you disagree with? OK, I gotta stop there. Come on now, you didn't play it, but from "reading" it you think you know better? No. Tell me which stories you tried to convert from one edition to another (other than 4e) and played them, and you found it did not work "just fine". If the answer is "I didn't really try that" then I don't think you have a good basis for form an opinion one way or the other. And I disagree. And you didn't even play most of the editions of D&D, I think you're talking from rumor and guesswork here. It's not completely different mechanics. You're always rolling a d20 against a target number that is either a fixed target or a variable one based on the opponent rolling, and all of it is modified by fairly standard things (like armor). Sure, sometimes AC counts down, and sometimes it counts up, and a few things change here and there, but it's not "completely different" mechanical games - they are very similar. You move, you attack, you cast spells, it's all very similar between editions (except for 4e, which I agree did play differently). Certainly they have a heck of a lot more in common with each other than, say, a d6 based game. No, now I have to put my foot down and call bunk, bunk. You cannot know the "vibe" of a game without playing it. "Vibe" for RPGs is almost exclusively the feeling you get when actually playing the game. It's not something conveyed by reading the text. So if you never really played 1e/2e, do not friggen tell me you fairly understand the "vibe" of how it feels to play those games. You don't, and frankly it's a very presumptuous position to be taking. Like what? THOUSANDS of people converted 1e/2e modules to 3e and they worked fine. Actual experience differs from your theoretical guessing here, so how can you presume you know better? [/QUOTE]
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