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<blockquote data-quote="Remathilis" data-source="post: 6280079" data-attributes="member: 7635"><p>Back in the day, I had tried to convert some old TSR-era stuff to 3e and 4e. Here was my results. </p><p></p><p>3e usually didn't work as written, but I found it a lot easier to recreate. The general abilities of a 5th level party weren't too much different; they had access to flight, +1 weapons, and 3rd level magics. You might tinker a bit with the balancing ELs and treasure values (or you might not) but I tended to find for the most part, it worked the same until around 9th level. </p><p></p><p>4e, the biggest concern was what level did you set it at. For example, a 5th level 4e party had a different power level than a 3e or 2e one; in some areas they had abilities you couldn't get til later (short-range teleport) but in others they were far behind (flight). You had to really scale monsters (for example, drow in a 5th level module) to convert them, and treasure usually went out the window. </p><p></p><p>And that doesn't even begin to touch grid-combat and room layout. </p><p></p><p>I guess for me, 3e still felt loosely connected to 2e/1e, enough that it appeared close enough to allow conversion-by-rebuilding. 4e always felt like "redesign in the spirit of", which at that point felt like why bother; I'll create my own module plots. </p><p></p><p>YMMV and all that.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6280079, member: 7635"] Back in the day, I had tried to convert some old TSR-era stuff to 3e and 4e. Here was my results. 3e usually didn't work as written, but I found it a lot easier to recreate. The general abilities of a 5th level party weren't too much different; they had access to flight, +1 weapons, and 3rd level magics. You might tinker a bit with the balancing ELs and treasure values (or you might not) but I tended to find for the most part, it worked the same until around 9th level. 4e, the biggest concern was what level did you set it at. For example, a 5th level 4e party had a different power level than a 3e or 2e one; in some areas they had abilities you couldn't get til later (short-range teleport) but in others they were far behind (flight). You had to really scale monsters (for example, drow in a 5th level module) to convert them, and treasure usually went out the window. And that doesn't even begin to touch grid-combat and room layout. I guess for me, 3e still felt loosely connected to 2e/1e, enough that it appeared close enough to allow conversion-by-rebuilding. 4e always felt like "redesign in the spirit of", which at that point felt like why bother; I'll create my own module plots. YMMV and all that. [/QUOTE]
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