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GAMA Trade Show and Game Developer Conference start Monday - announcement Tomorrow?
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<blockquote data-quote="Dausuul" data-source="post: 6280480" data-attributes="member: 58197"><p>To make the conversion worth anything would be an enormous challenge. It's not as simple as swapping out statblocks. Just as an example, an adventure that was fast and fun in 1E would be a godawful slog in 4E, because 4E encounters take so much longer to resolve and require so much more open space. And then there's the fact that many adventures have monsters that were custom-built for that adventure. The app would have to figure out how to convert such a monster on the fly. And on top of <em>that</em>, you have other rules references like poison dart traps. If it's an AD&D trap that calls for a save vs. poison/paralysis/death magic, what's the appropriate save DC in 3E? 4E? Next? There are a million niggling details like this that would have to be accounted for. It would be a huge amount of work and would yield mediocre results at best.</p><p></p><p>I suppose one could write an app to handle the "scut work" of the conversion--swapping out the statblocks of "off the shelf" monsters, recalculating encounter levels, and flagging rules terms for review. That would be a big help to a human doing the conversion by hand. But a fully automated conversion app isn't going to happen.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6280480, member: 58197"] To make the conversion worth anything would be an enormous challenge. It's not as simple as swapping out statblocks. Just as an example, an adventure that was fast and fun in 1E would be a godawful slog in 4E, because 4E encounters take so much longer to resolve and require so much more open space. And then there's the fact that many adventures have monsters that were custom-built for that adventure. The app would have to figure out how to convert such a monster on the fly. And on top of [I]that[/I], you have other rules references like poison dart traps. If it's an AD&D trap that calls for a save vs. poison/paralysis/death magic, what's the appropriate save DC in 3E? 4E? Next? There are a million niggling details like this that would have to be accounted for. It would be a huge amount of work and would yield mediocre results at best. I suppose one could write an app to handle the "scut work" of the conversion--swapping out the statblocks of "off the shelf" monsters, recalculating encounter levels, and flagging rules terms for review. That would be a big help to a human doing the conversion by hand. But a fully automated conversion app isn't going to happen. [/QUOTE]
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