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<blockquote data-quote="BSF" data-source="post: 1708446" data-attributes="member: 13098"><p><strong>Death & Dying</strong></p><p></p><p>This is the Death & Dying variant from Unearthed Arcana. For those of you with the book, it is on page 121.</p><p></p><p>The basic problem, as I see it, is that having a lower limit of -10 hp is fine at lower levels and gets progressively tougher at higher levels to maintain. It is quite possible to take one lighter hit at the wrong time and go from the point of being in danger of going down, to the danger of being outright killed in one blow. While character death does, and will, happen, there might be ways to keep an heroic feel to the game without removing the threat of death. Hence, our adoption of the alternate rules.</p><p></p><p><u>0 Hit Points</u></p><p>Characters cannot be reduced to below 0 Hit Points. 0 is the minimum number of Hit Points and any character that is reduced to 0 Hit Points must make a Fortitude save to avoid falling unconscious, or dying. </p><p></p><p><u>The Fortitude Save</u></p><p>When a character's hit points are reduced to 0, he must attempt a Fortitude save. (DC 10. +2 per 10 points of damage dealt by the attack of affect.) Success means the character is disabled. Failure means the character is dying. Failure by 10 or more means the character is dead. (On a natural 1, calculate the results normally.)</p><p></p><p>The possible results of the fortitude Save.</p><p><strong>Disabled:</strong> A disabled character is conscious but can only take a single move or standard action in his turn. He moves at half speed. Move actions do not risk further injury, though standard actions, and any strenuous activity force another Fortitude save at the same DC to remain disabled. Otherwise, a disable character becomes dying when the action is complete. If a disabled character takes any lethal damage, she must make a new Fortitude save. Any result aside from dead means the character is now dying. </p><p></p><p><strong>Dying:</strong> A dying character is unconscious and near death. Each round, the character must make a Fortitude save to attempt to become stable. (DC 10, + 1 per round after the first.) </p><p>If the character fails the save, she dies. </p><p>If the character succeeds by less than 5, he does not die, but does not improve. She must make continue to make a Fortitude save each round.</p><p>If the character succeeds by more than 5, but less than 10, he becomes stable and remains uncoscious.</p><p>If a character succeeds by more than 10, he becomes conscious and is disabled.</p><p>Another character can stabilize a dying character with a successful Heal check. (DC 15)</p><p></p><p><strong>Stable:</strong> A stable character is unconscious. Each hour, she must make a Fortitude save to remain stable. (DC 10, +1 per hour after the first.)</p><p>If the character fails, he is dying.</p><p>If the character succeeds by less than 5, she does nto get any better, but does not get any worse. He must continue to make a Fortitude save each hour.</p><p>If the character succeeds by 5 or more, he becomes conscious and has 1 hit point. </p><p>Another character can attempt a Heal check (DC 15) by tending the character for at least 10 minutes between saves. Success grants the stable character a +2 bonus to the next Fortitude save.</p><p></p><p><strong>Dead:</strong> A dead character's soul departs the body. Only powerful Divine Magic can help the character further.</p><p></p><p><u>Healing</u></p><p>A disabled, stable, or dying character has 0 hit points. Healing that raises her above 0 hit points revives the character fully once again.</p></blockquote><p></p>
[QUOTE="BSF, post: 1708446, member: 13098"] [b]Death & Dying[/b] This is the Death & Dying variant from Unearthed Arcana. For those of you with the book, it is on page 121. The basic problem, as I see it, is that having a lower limit of -10 hp is fine at lower levels and gets progressively tougher at higher levels to maintain. It is quite possible to take one lighter hit at the wrong time and go from the point of being in danger of going down, to the danger of being outright killed in one blow. While character death does, and will, happen, there might be ways to keep an heroic feel to the game without removing the threat of death. Hence, our adoption of the alternate rules. [u]0 Hit Points[/u] Characters cannot be reduced to below 0 Hit Points. 0 is the minimum number of Hit Points and any character that is reduced to 0 Hit Points must make a Fortitude save to avoid falling unconscious, or dying. [u]The Fortitude Save[/u] When a character's hit points are reduced to 0, he must attempt a Fortitude save. (DC 10. +2 per 10 points of damage dealt by the attack of affect.) Success means the character is disabled. Failure means the character is dying. Failure by 10 or more means the character is dead. (On a natural 1, calculate the results normally.) The possible results of the fortitude Save. [b]Disabled:[/b] A disabled character is conscious but can only take a single move or standard action in his turn. He moves at half speed. Move actions do not risk further injury, though standard actions, and any strenuous activity force another Fortitude save at the same DC to remain disabled. Otherwise, a disable character becomes dying when the action is complete. If a disabled character takes any lethal damage, she must make a new Fortitude save. Any result aside from dead means the character is now dying. [b]Dying:[/b] A dying character is unconscious and near death. Each round, the character must make a Fortitude save to attempt to become stable. (DC 10, + 1 per round after the first.) If the character fails the save, she dies. If the character succeeds by less than 5, he does not die, but does not improve. She must make continue to make a Fortitude save each round. If the character succeeds by more than 5, but less than 10, he becomes stable and remains uncoscious. If a character succeeds by more than 10, he becomes conscious and is disabled. Another character can stabilize a dying character with a successful Heal check. (DC 15) [b]Stable:[/b] A stable character is unconscious. Each hour, she must make a Fortitude save to remain stable. (DC 10, +1 per hour after the first.) If the character fails, he is dying. If the character succeeds by less than 5, she does nto get any better, but does not get any worse. He must continue to make a Fortitude save each hour. If the character succeeds by 5 or more, he becomes conscious and has 1 hit point. Another character can attempt a Heal check (DC 15) by tending the character for at least 10 minutes between saves. Success grants the stable character a +2 bonus to the next Fortitude save. [b]Dead:[/b] A dead character's soul departs the body. Only powerful Divine Magic can help the character further. [u]Healing[/u] A disabled, stable, or dying character has 0 hit points. Healing that raises her above 0 hit points revives the character fully once again. [/QUOTE]
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