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<blockquote data-quote="BSF" data-source="post: 1775555" data-attributes="member: 13098"><p><strong>Sanity</strong></p><p></p><p>I am going to adopt the Sanity rules from Call of Cthulhu/Unearthed Arcana. </p><p></p><p>The basic premise is that there are some events/creatures/whatever that are so horrific that they begin to make you slightly unhinged. These things have a possibility of doing sanity damage to you. If you lose too much sanity too quickly, or lots of sanity in the long term, you might start to suffer from a psychosis. </p><p></p><p>This is not going to happen as often as it would in a CoC game and there are a variety of ways to recover Sanity. I just want to be able to replicate some of the dangers of the more horrific events that can happen to adventurers. I think this would have been a great thing to implement in the last campaign. Especially toward the end. </p><p></p><p>There are ways to recover Sanity. Mental health counseling, spells, Psionics, Psychics, special places in the game world, etc. The intent is to add a different type of threat, not set you up to have your character go insane and become an NPC every other month. So, don't worry so much about the mechanic. You just need to be aware that it is there. And if you do encounter a series of traumatic events, you might start losing your grasp on sanity. I am going to track the Sanity damage, so you won't be entirely sure how "safe" you are. It will be your responsibility to figure out if your PC needs to seek help. I'll try to do a good job making sure you get decent enough descriptions of any slipping sanity you might have to know if you should be worried.</p><p></p><p>For the record, your base Sanity score is your Wisdom X 5, with a maximum of 99. That is your base today. It will shift up and down depending on character events from here on out.</p></blockquote><p></p>
[QUOTE="BSF, post: 1775555, member: 13098"] [b]Sanity[/b] I am going to adopt the Sanity rules from Call of Cthulhu/Unearthed Arcana. The basic premise is that there are some events/creatures/whatever that are so horrific that they begin to make you slightly unhinged. These things have a possibility of doing sanity damage to you. If you lose too much sanity too quickly, or lots of sanity in the long term, you might start to suffer from a psychosis. This is not going to happen as often as it would in a CoC game and there are a variety of ways to recover Sanity. I just want to be able to replicate some of the dangers of the more horrific events that can happen to adventurers. I think this would have been a great thing to implement in the last campaign. Especially toward the end. There are ways to recover Sanity. Mental health counseling, spells, Psionics, Psychics, special places in the game world, etc. The intent is to add a different type of threat, not set you up to have your character go insane and become an NPC every other month. So, don't worry so much about the mechanic. You just need to be aware that it is there. And if you do encounter a series of traumatic events, you might start losing your grasp on sanity. I am going to track the Sanity damage, so you won't be entirely sure how "safe" you are. It will be your responsibility to figure out if your PC needs to seek help. I'll try to do a good job making sure you get decent enough descriptions of any slipping sanity you might have to know if you should be worried. For the record, your base Sanity score is your Wisdom X 5, with a maximum of 99. That is your base today. It will shift up and down depending on character events from here on out. [/QUOTE]
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