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<blockquote data-quote="BSF" data-source="post: 1783951" data-attributes="member: 13098"><p>Tell Russ to have Oceas avoid thing that can unhinge the mind and he will be fine.</p><p></p><p>Sage,</p><p>The majority of the time Casting spells does not threaten Sanity. Elite mind powers though, well those delve into the all the areas of the mind that store things your conscious mind tries to hide. The more you use them, the more likely you are to unlock hidden fears that can drive you insane.</p><p></p><p>Just kidding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The correct answer is that this is a fantasy game where fantastic things happen. There are, however, spells that could be very disturbing. I can see several spells out of the BoVD that would dance on that fine line of sanity. There are some spells out of other books that could as well. Some of them could be bad on the caster side, some could be bad on the target side. </p><p></p><p>Like suffering multiple nights of <em>Nightmare</em> might trigger a check. Being hit with a spell that causes insanity might do Sanity Damage as a secondary affect. Perhaps even summoning things from the campaign equivalant of the "Outlands" could put the summoner, as well as everyone else that sees this creature, into danger of making a Sanity check. </p><p></p><p>So, the majority of spells/psychic powers/psionics do not run the risk of Insanity Damage. But a few cases might. How is that for nice and ambiguous? Realistically, we are currently dealing with a predominantly Good group. Most of the dangerous spells walk the line of Evil as well. So I don't think we will worry too much about casting spells that for Sanity Checks. </p><p></p><p>Healing Insanity damage is something you guys will need to do a little research on. Assuming you ever want to worry about it.</p></blockquote><p></p>
[QUOTE="BSF, post: 1783951, member: 13098"] Tell Russ to have Oceas avoid thing that can unhinge the mind and he will be fine. Sage, The majority of the time Casting spells does not threaten Sanity. Elite mind powers though, well those delve into the all the areas of the mind that store things your conscious mind tries to hide. The more you use them, the more likely you are to unlock hidden fears that can drive you insane. Just kidding. :D The correct answer is that this is a fantasy game where fantastic things happen. There are, however, spells that could be very disturbing. I can see several spells out of the BoVD that would dance on that fine line of sanity. There are some spells out of other books that could as well. Some of them could be bad on the caster side, some could be bad on the target side. Like suffering multiple nights of [i]Nightmare[/i] might trigger a check. Being hit with a spell that causes insanity might do Sanity Damage as a secondary affect. Perhaps even summoning things from the campaign equivalant of the "Outlands" could put the summoner, as well as everyone else that sees this creature, into danger of making a Sanity check. So, the majority of spells/psychic powers/psionics do not run the risk of Insanity Damage. But a few cases might. How is that for nice and ambiguous? Realistically, we are currently dealing with a predominantly Good group. Most of the dangerous spells walk the line of Evil as well. So I don't think we will worry too much about casting spells that for Sanity Checks. Healing Insanity damage is something you guys will need to do a little research on. Assuming you ever want to worry about it. [/QUOTE]
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