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<blockquote data-quote="BSF" data-source="post: 1799495" data-attributes="member: 13098"><p><strong>Alternate take on weapons</strong></p><p></p><p>Whoa! Somebody posted a different theory on using weapons. I really like the idea in general. I'm not sure it would work for our campaign, but I like the idea.</p><p></p><p>The biggest advantage I see is that it removes some of the reliance on magical weapons. As the PC becomes more skilled, his weapons are more effective. I can see there being some big advantages to this, but it mostly affects the combat classes and it might not be desirable for all character concepts. </p><p></p><p>As I said, I am not sure it would work well for our game. Maybe for a seperate game? I don't know. But if you have a chance, give the thread a look over and let me know what you think. If everyone loved the idea, then maybe we could give it a try.</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?t=103168" target="_blank">Weapons as Special Effects</a></p></blockquote><p></p>
[QUOTE="BSF, post: 1799495, member: 13098"] [b]Alternate take on weapons[/b] Whoa! Somebody posted a different theory on using weapons. I really like the idea in general. I'm not sure it would work for our campaign, but I like the idea. The biggest advantage I see is that it removes some of the reliance on magical weapons. As the PC becomes more skilled, his weapons are more effective. I can see there being some big advantages to this, but it mostly affects the combat classes and it might not be desirable for all character concepts. As I said, I am not sure it would work well for our game. Maybe for a seperate game? I don't know. But if you have a chance, give the thread a look over and let me know what you think. If everyone loved the idea, then maybe we could give it a try. [url=http://www.enworld.org/forums/showthread.php?t=103168]Weapons as Special Effects[/url] [/QUOTE]
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