Kaodi
Legend
*scratches head*
Well, perhaps you are right, but it's still kind of up in the air. Theoretically, we could of fought them while mounted, but even at that level, as has been been the topic of a whole thread, horses are notoriously easy to kill. Especially when your enemy is riding velociraptors which may use their attack actions to rip your horse apart. So, if you don't go in mounted, and the giant monster pops out of the trees, on command (domesticated t-rex?), you would have to at least spend a turn returning to your horse and mounting, by which time the t-rex is upon you, and you're screwed anyway. We've had some rough encounters in this campaign, where we *all* came within a round of dying, and came through, but the one in particular was a climactic final battle, which we only won through because our opponent had to squeeze through a space that was too small, and we managed to use tactics and spells to finish it off.
I think the problem with balance is that it can be difficult to tell exactly how dangerous an encounter is unless you use a lot of metagame knowledge, and have an excellent knowledge of what monsters can and cannot do. If you see a huge red dragon at that level, " Run! " is probably the first thought that comes to mind. If you see a huge walking lizard, and forget that he has an obscene grapple modifier which practically gives him auto-kill for the first things he attacks, then you might think that an encounter that is certain death may be just really deadly.
Well, perhaps you are right, but it's still kind of up in the air. Theoretically, we could of fought them while mounted, but even at that level, as has been been the topic of a whole thread, horses are notoriously easy to kill. Especially when your enemy is riding velociraptors which may use their attack actions to rip your horse apart. So, if you don't go in mounted, and the giant monster pops out of the trees, on command (domesticated t-rex?), you would have to at least spend a turn returning to your horse and mounting, by which time the t-rex is upon you, and you're screwed anyway. We've had some rough encounters in this campaign, where we *all* came within a round of dying, and came through, but the one in particular was a climactic final battle, which we only won through because our opponent had to squeeze through a space that was too small, and we managed to use tactics and spells to finish it off.
I think the problem with balance is that it can be difficult to tell exactly how dangerous an encounter is unless you use a lot of metagame knowledge, and have an excellent knowledge of what monsters can and cannot do. If you see a huge red dragon at that level, " Run! " is probably the first thought that comes to mind. If you see a huge walking lizard, and forget that he has an obscene grapple modifier which practically gives him auto-kill for the first things he attacks, then you might think that an encounter that is certain death may be just really deadly.