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General Tabletop Discussion
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Game Design: Acquiring Equipment as Part of Game Play
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<blockquote data-quote="MGibster" data-source="post: 9460112" data-attributes="member: 4534"><p>I was reading through <em>Delta Green</em>, which led to this thread, and for those who are unfamiliar with it, in a nutshell, it's kind of a mashup of <em>Call of Cthulhu </em>and the <em>X-Files </em>(the first DG scenario was published a few months before X-Files debuted)<em>. </em> In DG, the player characters are all part of a conspiracy within the US government involved in all sorts of illegal shennanigans which alienates them from the people they love. You lie to your family, you lie to your coworkers, you even lie to your therapist because how are you going to explain you saw a worm the size of a chihuahua spill out of the guts of a man you weren't within your legal rights to shoot?</p><p></p><p>Your character is probably a member of some federal organization like the Federal Bureau of Investigation, the Centers for Disease Control, a US Marshal, etc., etc. so you start with standard equipment someone in your agency would have in the field. i.e. A pistol for an FBI agent. You have the ability to requisition more equipment according to the organization you belong to. An FBI agent could requisition an armored SUV for example whereas personnel with the CDC wouldn't have access to such a vehicle. </p><p></p><p>Players have to be careful about making use of agency resources because it bring unwanted attention which is generally bad when you're doing illegal things. Sure, your FBI agent can requisition an armored SUV, but someone is going to notice and they're going to want to know why. So you lie. Make a Bureacracy test so your request looks reasonable and above board. Maybe the deputy director owes you a favor so you ask him for the SUV directly bypassing the normal paper trails. Doing this degrades your bond with that director because it places stress on the relationship. Maybe you decide to spend your character's personal money purchasing something equivalent to the armored SUV, so you go into heavy debt which places some strains on your relationship with your family. Or maybe you just steal what you need risking imprisonment. No matter what you do, you're risking your career at the very least. </p><p></p><p>So getting additional equipment is part of the game play fitting into the idea of alienation. </p><p></p><p></p><p>Not as such, no. I think that would be somewhat unreasonable on my part. I just don't want to spend a lot of time on it. I don't want to look at a list of gear and determine what I need to buy or make sure I have to ensure my survival riding from point A to point B in a fantasy game.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9460112, member: 4534"] I was reading through [I]Delta Green[/I], which led to this thread, and for those who are unfamiliar with it, in a nutshell, it's kind of a mashup of [I]Call of Cthulhu [/I]and the [I]X-Files [/I](the first DG scenario was published a few months before X-Files debuted)[I]. [/I] In DG, the player characters are all part of a conspiracy within the US government involved in all sorts of illegal shennanigans which alienates them from the people they love. You lie to your family, you lie to your coworkers, you even lie to your therapist because how are you going to explain you saw a worm the size of a chihuahua spill out of the guts of a man you weren't within your legal rights to shoot? Your character is probably a member of some federal organization like the Federal Bureau of Investigation, the Centers for Disease Control, a US Marshal, etc., etc. so you start with standard equipment someone in your agency would have in the field. i.e. A pistol for an FBI agent. You have the ability to requisition more equipment according to the organization you belong to. An FBI agent could requisition an armored SUV for example whereas personnel with the CDC wouldn't have access to such a vehicle. Players have to be careful about making use of agency resources because it bring unwanted attention which is generally bad when you're doing illegal things. Sure, your FBI agent can requisition an armored SUV, but someone is going to notice and they're going to want to know why. So you lie. Make a Bureacracy test so your request looks reasonable and above board. Maybe the deputy director owes you a favor so you ask him for the SUV directly bypassing the normal paper trails. Doing this degrades your bond with that director because it places stress on the relationship. Maybe you decide to spend your character's personal money purchasing something equivalent to the armored SUV, so you go into heavy debt which places some strains on your relationship with your family. Or maybe you just steal what you need risking imprisonment. No matter what you do, you're risking your career at the very least. So getting additional equipment is part of the game play fitting into the idea of alienation. Not as such, no. I think that would be somewhat unreasonable on my part. I just don't want to spend a lot of time on it. I don't want to look at a list of gear and determine what I need to buy or make sure I have to ensure my survival riding from point A to point B in a fantasy game. [/QUOTE]
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