• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Game design: badwrongfun and D&D

Are the people you interact with at the game table in any other way connected to your real life?

Ignoring the unsupportable implication that gaming isn't connected to "real life", yes. I don't have anyone in my Man Day group that I wouldn't see socially outside of gaming. We may not get together outside of gaming more than we do to game, but that doesn't change the fact I've been to movies, dinners, and even a funeral with fellow Man Day Adventurers.
 

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Ignoring the unsupportable implication that gaming isn't connected to "real life", yes. I don't have anyone in my Man Day group that I wouldn't see socially outside of gaming. We may not get together outside of gaming more than we do to game, but that doesn't change the fact I've been to movies, dinners, and even a funeral with fellow Man Day Adventurers.
I'm glad to hear that. Friendship is a good thing to have.:) But that's not always the case.
My distinction between real-life and unreal life is that real life has wider implications on how you live. If I stopped using an online account or attending living forgotten realms games, that would not have any wide-reaching effects on how I live the rest of my life.
 

Into the Woods

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