Reynard said:I realize it is a little off topic, but this is also an issue when it comes to the mechanical aspects of character design. People complain a lot that 3e requires a huge time investment to create a character. I have found this to be only true when the person creating the character is doing so blindly. Of course it takes forever if all you're doing is flipping through the PHB hoping something catches your eye -- doubly so if you have more than the PHB at your disposal, and triply so if the character is starting at mid or high levels. One can hardly ask the players to have an idea of what kind of adventures they want if they don't have any idea what kind of adventurers they want, and vice versa.
My experience is just the opposite. When I come to 3e with no idea for a character, I simply step through the process making choices by whim. (When whim fails, by dice.) I end up sticking to the core books because nothing's driving me to check out supplements. Boom! Instant character.
When I have an idea, I start carefully considering each of my class options, multiclass options, feat chains, skills, how close to my concept will the rules allow me to get at 1st level, what compromises to my concept do I start with, how can I get enouch feat picks or skill points to get to my concept as quickly as possible, &c. Then I'm tempted to start looking at the supplements to try to find something that will help me get closer to my concept, but it just multiplies number of things I have to consider.
Which starts out fun, but often just ends in frustration & me going back to the "instant character" method. (^_^)