Lord Zardoz
Explorer
This thread has nothing to do with a given edition or rule set. The question is about how and when you actually manage to run your games.
For the past 3 years, I have had a mostly stable group of 4 to 5 players. I try to run the game once a week. In a concession to the real world often being a total buzz kill with respect to running a game, I do the following.
- Games run on Sunday afternoons. Sunday from noon until about 5 pm is the one block of time that most adults consistently have as an open / unplanned block of time.
- E-mail is sent out on Thursday asking who is available.
- If I get 3 people to commit to the game by Saturday evening, we play. If not, we skip the game.
- Players who were present last week but are absent this week are simply missing. No explanation is ever given or expected for why the character was not active.
- Players level up in lockstep.
- Experience is determined by the players present for the game.
This has mostly worked for me, though lately it has broken down due to otherwise uncontrollable factors.
What about the rest of you.
For the DMs
How often do you try to run a game?
What will prompt you to cancel the game?
For the Players
How often does your DM try to get the game to run?
How far in advance do you typically know if your going to make it to a game?
What will prompt you to bail / cancel on the game?
END COMMUNICATION
For the past 3 years, I have had a mostly stable group of 4 to 5 players. I try to run the game once a week. In a concession to the real world often being a total buzz kill with respect to running a game, I do the following.
- Games run on Sunday afternoons. Sunday from noon until about 5 pm is the one block of time that most adults consistently have as an open / unplanned block of time.
- E-mail is sent out on Thursday asking who is available.
- If I get 3 people to commit to the game by Saturday evening, we play. If not, we skip the game.
- Players who were present last week but are absent this week are simply missing. No explanation is ever given or expected for why the character was not active.
- Players level up in lockstep.
- Experience is determined by the players present for the game.
This has mostly worked for me, though lately it has broken down due to otherwise uncontrollable factors.
What about the rest of you.
For the DMs
How often do you try to run a game?
What will prompt you to cancel the game?
For the Players
How often does your DM try to get the game to run?
How far in advance do you typically know if your going to make it to a game?
What will prompt you to bail / cancel on the game?
END COMMUNICATION