Poison gas is yellowish green and similar to a fog bank but, of course, poisonous. Gas vapors automatically kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save with a DC of 15 (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).
A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell.
Posion gas disperses at a rate of 10 feet per round, rolling along the surface of the ground. Figure out the cloud’s new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where it was originally unleashed. The gas dissipates, becoming inert, after X minutes (X is whatever the GM wants it to be adjusted for lethality).
Because the vapors of poison gas are heavier than air, they sink to the lowest level of the land, even pouring down den or sinkhole openings (this makes dispensing it via ceiling mounted ventilation systems the preferred method of distribution).
[Edit: This is a modified form of the Cloud Kill spell from the 3.5 D&D DMG]