HellHound
ENnies winner and NOT Scrappy Doo
I am trying to explain to someone how actual Game Mechanics in an OGL product HAVE to be Open Game Content - especially in the case of new spells, psionic powers, feats, etc.
Here is what I emailed them, I was wondering if anyone more eloquent than I could make it sound better, or at least explain it better than I have.
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You understand that by the terms of the license, anything BASED on the mechanics of the SRD are by necessity Open Game Content, right?
For example, the rules for creating new poisons in The Quintessential Rogue are forced to be OGC because they use systems developed initially in the SRD (using skills, manufacturing rules, save DC, etc).
Also by definition in all the OGL FAQs and use guides, it states clearly that new spells have to be OGC because they use material that is based on the SRD (the magic system, spell system, spells already published).
Thus if a power you have is a modified version of a power in the SRD, then it is by default OGC (since you can't claim that it is not derived from the SRD). This is why no one has ever published a single psionic power, spell, or feat that wasn't OGC (although in some cases the publishers have made the NAME of the spell, psionic power or feat PI) - the fact that it IS a power, spell or feat indicates it HAS to have been derived from prior OGC (in most cases being the SRD). Otherwise, no one would ever make ANY part of their document OGC, if they could make it all Product Identity.
Here is the quote from the OGL FAQ:
Q: What is "Open Game Content"?
A: Open Game Content is any material that is distributed using the Open Game License clearly identified by the publisher as Open Game Content. Furthermore, any material that is derived from Open Game Content automatically becomes Open Game Content as well.
and here is the quote from the relevant section of the Open Game License itself:
"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
"Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;
Notice that nowhere in here does it say that game mechanics can be Product Identity, the actual mechanics have to be Open Game Content.
Here is what I emailed them, I was wondering if anyone more eloquent than I could make it sound better, or at least explain it better than I have.
---
You understand that by the terms of the license, anything BASED on the mechanics of the SRD are by necessity Open Game Content, right?
For example, the rules for creating new poisons in The Quintessential Rogue are forced to be OGC because they use systems developed initially in the SRD (using skills, manufacturing rules, save DC, etc).
Also by definition in all the OGL FAQs and use guides, it states clearly that new spells have to be OGC because they use material that is based on the SRD (the magic system, spell system, spells already published).
Thus if a power you have is a modified version of a power in the SRD, then it is by default OGC (since you can't claim that it is not derived from the SRD). This is why no one has ever published a single psionic power, spell, or feat that wasn't OGC (although in some cases the publishers have made the NAME of the spell, psionic power or feat PI) - the fact that it IS a power, spell or feat indicates it HAS to have been derived from prior OGC (in most cases being the SRD). Otherwise, no one would ever make ANY part of their document OGC, if they could make it all Product Identity.
Here is the quote from the OGL FAQ:
Q: What is "Open Game Content"?
A: Open Game Content is any material that is distributed using the Open Game License clearly identified by the publisher as Open Game Content. Furthermore, any material that is derived from Open Game Content automatically becomes Open Game Content as well.
and here is the quote from the relevant section of the Open Game License itself:
"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
"Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;
Notice that nowhere in here does it say that game mechanics can be Product Identity, the actual mechanics have to be Open Game Content.