Edit: added clarification under Freedom of Movement.
Edit: added Near and Far feat.
Edit: made a decision on Pearls of Power & metamagicked scrolls.
Note: I put the titles in orange so I can find these quickly. I will collect all of these into one place at some point, and then go over each character point-by-point with the character in one hand, and this file in the other. I'll do my best to make sure you don't make a character that gets hosed by an unexpected ruling.
With that said, all the usual disclaimers of my being human, no Game of Death goes without one ruling mid-game, yadda yadda.
More Rulings & Clarifications
Freedom of Movement: This spell does exactly what it says - allows you to move normally. That does NOT give you a swim movement rate, but it does allow you to do a full run along the bottom of a lake and swing a rapier as if through air. If you have the
fly spell, item or ability, you can also fly through water with
freedom of movement. If you have a spell that provides a swim movement rate, it will not interfere with
freedom of movement and vice versa.
Clarification Note: You can still swim with
freedom of movement, but your movement rate is the normal swimming movement rate; it may be more advantageous for you to run along the bottom and then swim up to where you want to be.
Leomund's Secret Chest: This does not work in this arena, as it relies on access to the ethereal plane.
Dismissal (and similar effects): You can attempt to
dismiss summoned creatures (via the
monster summoning and similar spells), and cohorts (if the cohort is extraplanar on the prime material plane), but you can not
dismiss PCs - Hethas is holding them here with divine force, and they can't escape, even with your help

. The
dismissal spell will be handled strictly according to the rules, so there is a solid chance it will fail.
Flamberge Enhancement: For 1,000 GP, you can change a greatsword into a flamberge. A flamberge weighs 1 pound more, has a critical threat range of 18-20, and is otherwise identical. This is a nerfed (increased cost) version of the original flamberge OGL material, which did the same thing for 100 GP

eek: ).
Near and Far (General Feat)
Your skill with long weapons is extraordinary.
Benefit: When using a weapon with reach, you may attack adjacent foes as well as those within the reach of your weapon. This does not provide any additional attacks.
NEAR AND FAR Copyright 2001, Michael J. Kletch
BANNED STUFF
Dragonscale from Quint Fighter: BANNED. It has the same stats as Epic scale mail, and so I've revised the cost to something appropriate - 640,000 to 810,000 GP. And for the player who brought it to my attention, thank you.
Four Color to Fantasy: BANNED. I've looked over this, and I can't find anything in here which is useful to a D&D game as opposed to a superhero game. To the player who brought it to my attention, thank you.
Odd 8th Level Spell Magic Item Questions: BANNED. Pearl of Power may allow someone to cast an extra 8th level spell. A metamagicked scroll may take an 8th level slot, but BE a 7th or lower level spell. This is a vaguely gray area, but I'm trying to avoid sketchy rulings, so these are both banned. To the player who found this gray area, thank you (and I'm sorry).