Macbrea said:As to movement I have been using the 5-10 rules for movement. Kanyano had 50ft of movement when he walked upto you. A distance of exactly 50ft. This means that he could actually attack because he didn't hussle.
The reason for making the map as I did was so that fighters would have a slightly better chance then they did on Dr. Midnight's Map. Which lead to a killing field of fireballs and lightning bolts. When you make a map you have to judge do you want good wide open fields of fire or down in the trenches type fighting. Had not the repel wood been cast a bold person with fireball wand would be deadly on this map. Stand on top and blast away......your bursts will get the trenches.
Macbrea
It is a good experiment in seeing what characters can do. But we don't want to see just two character types on the battlefield:
1) fighter-type in antimagic field.
2)Bard casting 9th level spells, summoning monsters with exceptional ray attacks of 2d12 against which there is defense in the game except to get it within an antimagic field.