Game of Thrones or Black Company description?

JoeGKushner said:
Perhaps the second most powerful character in the book, physical attribute-wise, is felled by infection from a minor wound.
Opinions?

Correct me if i am wrong, it's been awhile, but wasn't that minor infected wound caused by poison not just a regular old infection?
 

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MoogleEmpMog said:
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A 5th level fighter with very unremarkable stats (or even a 20th level fighter with very remarkable stats) will put his hands up at a peasant boy with a crossbow if his massive damage threshold for the surprise round is 1.

Not only can the crossbow kill him, it almost certainly will threaten to do so.

Of course, by the time he's told the boy that he'll only get one shot, Jaime is already past the surprise round and he's not going to die from the crossbow bolt. :)


That's not relevent to the discussion - the statement was that D&D was good as-is for Jaime Lannister if you keep him at 5th level. Setting the massive damage threshold low is not D&D as-is.

And if the massive damage was 1 a 20th level character would put his hands up as well.
 

maddman75 said:
That's not relevent to the discussion - the statement was that D&D was good as-is for Jaime Lannister if you keep him at 5th level. Setting the massive damage threshold low is not D&D as-is.

And if the massive damage was 1 a 20th level character would put his hands up as well.

But there's a huge difference in changing the massive damage threshold and giving the character 1d4 hit dice to represent the 'gritty' approach no?

And the massive damage thing is a true terror for any character in a surprise round. Good stuff.
 


Yeah, I have to say that the Jaime vs. X-bow bit could be simulated very well by the Black Company rules. Where MDC drops way down to automatic if you are surprised and flat-footed, which Jaime certainly was.

Though he was allowed a diplomacy check before he took action, which would be odd but explainable through DM fiat?

And that would be a problem in just about any initiative based system, unless you give diplomacy rolls a huge initiative advantage.

Which actually isn't that bad an idea....
 

JoeGKushner said:
But there's a huge difference in changing the massive damage threshold and giving the character 1d4 hit dice to represent the 'gritty' approach no?

And the massive damage thing is a true terror for any character in a surprise round. Good stuff.


True. I'm wanting to make some changes to the hit point system myself. But then I'm lazy, and changing something like massive damage level is less work than redoing hit points entirely.

I guess it would keep you from using GoT classes in other settings, but I don't know that a lot of people are going to want to do that (apart from you I mean :p)

As for the suprise round, I'd say the kid got him in the suprise round and readied an action to fire 'if he moves'. Thus, if Jaime does anything other than talk, the kid gets to launch an arrow and catch him flat-footed (because Jaime still hasn't acted yet).
 

I'm just afraid that it won't be hit points.

I mean, even armor as damage reduction is cool.

But BEMS d20, Silver Age Sentinels d20, and Slayers d20, do not show me that this game will be even, say 70% compatible with D&D.
 

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