Game of Thrones rpg? Midnight campaign setting?

danbala said:
Does anyone know if a d20 campaign setting based on the George RR Martin novels "Song of Fire and Ice" (starting with Game of Thrones) is in the works? Are there any fan attempts to create this material?

Also does anyone have any information about the "Midnight" setting from Fantasy Flight games beyond what has been posted on their website? Realease date?

All I know is:

1: George was interested, and looking into doing, such an RPG.

2: George is an avid GURPS fan.

3: Said RPG will not be d20

This was all in a foreign interview some time ago... Rather interesting :-)
 

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Greg at FFG said:
Midnight is in production and will be released in March. The setting material is being developed by Jeff Barber, the creator of Blue Planet, and Wil Upchurch is doing the new rules and mechanics development. We'll have more information on Midnight, as well as content and art previews, as we get closer to the release date. There will also be a sizable preview of the setting in the January issue of Game Trade Magazine.

BTW, I do check EN World every day, though I lurk far more often than I post. Nevertheless, I'm here.

Thanks Greg. This sounds really good and I like the guys you have working on it. They've done great stuff in the past.
 

Why couldn't Song of Ice and Fire races be based on nationalities? People from the North could have +2 Con, -2 Cha for example.

Other "races" could include:

Southron Kingoms
Dorne
Braavos
Qarth
Dothraki
Iron Islands
Raiders from beyond the Wall
All the crazy places Daenarys has been...

Even better would be the way Wheel of Time treated nationalities, by offering a bonus 1st level feat from a short list appropriate to each nation and some bonus class skills. (Now that I think about is, the Forgotten Realms core rulebook does the same thing).
 

Enforcer said:
Why couldn't Song of Ice and Fire races be based on nationalities? People from the North could have +2 Con, -2 Cha for example.

I agree. I think this is the way that its handled in the Elric d20 stuff as well. But regardless of the rules mechanics, you definately have different cultures in SoFaI which is an adequate substitute for different races as far as I'm concerned.

The classes would more or less all be represented but you might need some sort of prestige class to account for the various flavors or knights. The cleric mechanics would also need some tweaking, I think.
 

I actually hope they don't just port the D&D classes to Song of Fire and Ice. A separate d20 game like Wheel of Time would work far better, I think.

My list for classes:

Maester--Big-time knowledge guy
Barbarian--think dothraki or the people beyond the wall
Soldier
Noble
Priest of that spooky fire god, and perhaps other deities
Wizard--for the Qarth wizards and others
Rogue--doesn't necessarily have to copy the D&D class

I think some good prestige classes could include:

Assassin--perhaps including a face-changing ability
Water Dancer--for Arya's teacher from Braavos
Knight--gee, there are no knights in that series
Weird whatever the hell Bran is prestige class
Greenseer
Commander/Tactician
Spymaster or perhaps Eunuch
Unsullied

Any other thoughts? This is interesting.:)
 


Enforcer said:
My list for classes:

Maester--Big-time knowledge guy
Barbarian--think dothraki or the people beyond the wall
Soldier
Noble
Priest of that spooky fire god, and perhaps other deities
Wizard--for the Qarth wizards and others
Rogue--doesn't necessarily have to copy the D&D class

Would the Maester get spells?

Why have a soldier and not just fighter? How would they be different?

The Priest should have four subtypes:

(1) Priest of the Faith (the Seven). Each aspect of the Seven would have fairly obvious domains. But how much magic to allow?

(2) Priest of Rhylleh (sp?): Very magical fire and healing spells. Also summon/control shadow creatures. Some combat. Chaotic Neutral?

(3) Priest of the Cold God: (whoever that turns out to be). Appears to have cold related spells also necromancy

(4) Priest of the Old Gods: Druid (no changes needed). Some benefit from the presence of weirwoods.

I would add a Night Watch class (like ranger but without magic).

Instead of "rogue" I'd have thief and diplomat as seperate classes. And assassin should be a class rather than a prestige class.



Enforcer said:
I think some good prestige classes could include:

Assassin--perhaps including a face-changing ability
Water Dancer--for Arya's teacher from Braavos
Knight--gee, there are no knights in that series
Weird whatever the hell Bran is prestige class
Greenseer
Commander/Tactician
Spymaster or perhaps Eunuch
Unsullied

Any other thoughts? This is interesting.:)

I'd move assassin to basic class. (there should be a lot of them). The Greenseer/Warg would be a nice prestige class. The Unsullied might not make a gooc PC class since there are basically biological robots.
 

I put Soldier instead of Fighter because I think all the warriors in the books are more skilled than their D&D counterparts. By skilled I mean actual Skill Points. Something closer to the Armsman class from Wheel of Time would be better than the Fighter, in my opinion.

A non-magic Ranger class is something I forgot, obviously we've seen examples of these. Again from the Wheel of Time game, I like the Woodsman class.

For priests of the seven, I think their abilities should be strictly non-magical. Instead they could have political and oratory abilities. Or, you could simply rule that Septons are a variant of Nobles.

I'm not certain how the Druid would be different from a Greenseer or Warg PrC. Also, I think Druids have waaay too many spells for a Song of Fire and Ice game. Even Melisandre has only rarely used magic, and from what we know she's pretty badass in the whole magic department.

A thought that just occured to me was basing the magic system off of that found in the Shadowforce Archer campaign setting for Spycraft. Basically anyone can learn it, but they have to get Knowledge (Occult) ranks and certain feats. Spells are difficult to perform and are drawn from the power of your bonded followers. Melisandre's power could easily be explained if magical power is based on followers. I'm not saying it's perfect, but it's an idea.
 

I would like to see knight as a core class.

The training and attitudes involved strike me as lot more like the cavalier class from 1e than the fighter.

I would think it would work a lot like the relationship between the samurai class in Rokugan and actual status as a Samurai.

I also see the possibility for nobles of the seven kingdoms to be a distinct class with particular benefit groupings for each of the seven kingdoms and the major families.

A courtier class is a must. Cersei is not a bard, but she is a badass.

I agree with the idea that there are a variety of fighter type core classes at work in the setting. Not only are there distinctions between the various really intense fighting traditions, but there is a distinction made between castle-men, soldiers, and mercenaries or regular soldiers, fighters.

Castle-men are all trained in specific modes so they should be more limited feat wise and would have more skills to reflect their duty as guards and policemen.

A pilgrim/penitant class or prestige class that functioned alot like the monk but with a different feel would also be appropriate. There are just too many people in those books who can fight with sticks and wits for that not to be there.

There also seem to be a lot of multi-class characters, maybe the penalty should go away, and I would like to see the Swashbuckling Adventures race system. Where different cultural groups trade off two of their four starting bonus ranks for two permanent class skills.

Something like: Wilderness lore and sense motive for the men of the north.
 

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