Thorin Stoutfoot said:Here I am, trying to get you folks to talk about what would be worth $100 in a gaming product .....
So... What product would be worth $100 to you?
Thorin Stoutfoot said:So... What product would be worth $100 to you?
kenjib said:It's a shame that someone else can't do it with the D&D logo, but imagine a board game with plastic figures simplified to the point where you only have armor class, magic resistance (i.e. saving throws), and hit points. That's it. Weapons and spells do fixed damage (ala dagger does 1 points, longsword does 2 points, greatsword does 3 points) and characters have a pool of chits to track their hit points. Simplify the movement rules even further. Each turn you can either move 5 squares, attack, or cast a spell - that's it.
There are maybe 6 simple characters, all clerics, wizards, and fighters. Wizards and clerics have a predetermined list of very simple spells and no spell-per-day limit. Nobody advances levels. This is all to make things as simple as possible.
Now there is no math involved beyond counting chits and knowing that 18 is higher than 12 - not even any addition/subtraction - in the game and it becomes simple. Roll d20 and if you beat the armor class with your longsword you remove 2 chits from the monster's chit pool. When someone's chit pool is empty they are dead. Something this simple is required for my cousin to play without adult intervention.
Sure it sounds kind of boring to us but I don't think it would be boring to young kids.
mhensley said:But do you see D&D in toy stores?
That's interesting to hear. Here's the deal. If you bought all 5 splatbooks, that's $100 retail, right? How much use did you really get out of it?to answer your question, currently no SINGLE rpg product would be worth that much to me.
RyanD said:....(PS: Re the question about Haryy Potter. WotC secured the rights to do Harry Potter RPGs (and had designs in progress) when it did the license with Warner Bros. for the TCG rights. Shortly thereafter, Warner came to us and admitted that they did not have the rights to license RPGs - they were retained by Rawlings in the original movie deal. Rawlings, for her part, does not want other people "putting words in her character's mouths", and will not agree to an RPG license. So, despite the best opportunity in a generation to introduce 10 and 11 year old girls to the RPG hobby, we had to sit on the sidelines and watch. Trust me: Everyone involved knows what a colossal missed opportunity it is and nobody would like to have had a Harry Potter RPG line more than WotC.)