Game Pricing

on mail order from manufacturers

A couple of folks have been wondering about the economics of publishing.

First off, the breakdown. Typically the publisher gets 40-45% of the retail price; the retailer gets 40-50%; and the distributor gets whatever is left in between.

On to the question of mail order, and why don't we discount. Let me be clear that in a perfect world, we'd never do any mail order. (In fact, on Monday we'll be announcing something that will in a way bring that perfect world closer.) As a manufacturer, it's nice to get the extra profit from selling at full price -- but in reality, it costs us money. If I take time to calculate shipping, pack an order, process a credit card, stand in line at the post office, and then deal with customer service when the post office or UPS loses a package (even if it's insured there's paperwork) -- well, there goes all that extra profit.

The reality is that business success comes from specializing. Filling mail orders is not a publisher's specialty -- there are trained professionals who do that! Having retailers sell your product, and be compensated fairly for doing it, is not much different from, say, hiring someone to do your taxes or repair your office wiring. Sure, you can learn to do those things, but is that really what your business is about? Is that the best way to spend your time? (Instead of filling that mail order, I could have been working on getting a new book out on time!)

Why do mail order at all? Customer service. Not everyone has a game store. Not every game store carries every product, or offers special orders. Doing mail order is in many respects a marketing expense. There's no good reason to discount, as a manufacturer -- after all, you don't want to compete with the retailers out there; you want to be available as a last resort for the sake of the end customer. For this reason, I think it's really essential for a publisher to make everything in print available through mail order. Every manufacturer mail order sale, in some way, represents a catch in the safety net -- a sale that should have been made by someone else but couldn't be.

Plus, if I discount, I'm ticking off the retailers -- the people I need to survive. Sure, I could sell at 60% off retail, in theory, to consumers as well as to wholesalers. But how many will I sell total if retailers rightly conclude it's not worth carrying my product, since they can't compete with my discounting? How many people will never be able to pick up a game on an impulse, or to browse it in a store before buying it, or to point it out to a friend while shopping, etc.? Even if I'm very successful, I'll have to hire a lot more staff and pay them to fill small orders -- and that will eat into my profits in a hurry. (Retailers are almost like employees on a commission -- they risk their own investment dollars on our products, and they get paid out of the proceeds after doing the work to sell them. What a great deal for us!)

So, anyhow, manufacturers have a lot of good reasons for NOT selling by mail order at a discount. I've got no problem with people looking for a deal, whether it's a discount on closeout merchandise or a used or damaged book or whatever. (Heaven knows I'm always looking for a bargain, personally.) But manufacturers looking to their future health tend to realize that discounting their own goods for direct sale does more harm than good.
 

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trancejeremy said:
What I'd like, is RPG companies to stop griping about RPGs priced too low, and start practicing what they preach. If they feel RPGs are too cheap, they should charge more.

Some, like Green Ronin, are charging more. Freeport is very high priced for it's size, but it apparently still selling very well. But most seem to gripe a lot.

The problem is, it takes time. Books are announced 3-4 months ahead of time. One doesn't want to shock people with suddenly higher prices; you want to work into it. For example, I had been planning to price Nyambe at $35. I was finalizing the announcement before the GAMA Trade Show (in early March -- this is for an August release), and Michelle said, "Why not $37.95?" And I figured, huh, yeah, why not? It's the same size as other books we do (e.g., Feng Shui is 256 pages, $35), but this one will have 16 pages in full color (and it's also now looking like the font will be rather small). So we went ahead and made it $37.95. In retrospect, maybe I should have gone $39.95 (since really, what's another $2?). Ah well.

Likewise, we're ratching up the pricing on softcovers. A year ago some people complained that $23.95 was too high for Touched by the Gods, as a hardcover 128 pp book. (That struck me as weird, since only $3 extra for HC seems like a wildly good deal. But, everyone compared it to $25 for the Creature Collection and $20 for the PH etc. -- not to what, say, a 128 pp softcover GURPS book went for at the time.) Well, we charged $20.95 on the last 128 pp softcover, and I've bumped our pricing scheme up so the next time we do one it will be $21.95. I probably should just go to $24.95 -- and maybe look at spending some of the extra income on improvements (like color sections, map inserts, or what have you).

Ideally, price increases sneak in unnoticed. A lot of the complaints happen when people experience dissonance -- e.g., holding up a 96 page book (even if it's in color) and contrasting it to a 200+ page hardcover (even if it's in B&W and selling to a much larger audience), both at $25, and feel like something is wrong.
 

So John, does that mean you're going up the prices on second prints of your stuff then? ;) *is kidding* Seriously any chance you can do a nice little sale pitch for Occult Lore? Also what's up for the Summer/Fall of 02? I haven't seem much for May and June.
 

Let an experienced and jaded consumer like myself jump in to this and say two things:

I was paying $15.00 for hardcovers almost 20 years ago; now, I'm paying USD $25.00 to $30.00 . Has the price jumped any more than expected? HECK, NO! In fact, adjusting for inflation, it has stayed the lowest of anything I've bought, from food, to gasoline, to cars! It's not just raising the bar for publishers - the cost of printing is appreciably higher too, as are salaries, and the distribution channel. People are complaining because of increases that are only slightly above the cost of living? I don't buy it (no pun intended).

My average is slightly below the consumer average - I might spend $30 a month instead of the $40. However, I do not doubt these figures, because I know my Independent, mortgage-paying, child-bearing gaming group, and they spend around that much per month on all forms of entertainment, from gaming to movies, to other forms of cheap entertainment.

Even still, I've not known ANYONE in the group to bat an eye since the d20 Star Wars sticker shock; we all accepted that that was the growing cost of gaming, and went with it. In my opinion, the simple act of discussing it is what gives us an artificial picture. Anyone upset with the price would not think twice if suddenly every local movie theater price were $2.00 more this week compared to last. No discussion; they upped the price. Many in the gaming publishing area are nice enough to detail the process instead of simply doing it, and get reamed for doing so. But that's human nature in a nutshell.

Do I WANT to pay higher price for my gaming materials? HECK, NO! Am I going to if the prices raise? HECK, YES. I have the sense to know what point at which I cannot afford a given product. Many of the same people who balk at paying $40.00 for a top-quality gaming product think nothing for paying $65.00 to $75.00 for a new Computer Set-top Game for the Playstation 2 or the XBox. I remember the price when Mortal Kombat II came to our local Electronics Boutique. The price for this marvel of 1994 technology? $74.99, and how many people rushed out to buy it, plus a $100.00 Super Nintendo at that time?

We will buy what we really want, and the rest will fall by the wayside. Let the publishers decide what they feel is fair. I'll still be buying what I really want, when I can afford it.
 
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Greetings!

Hey Henry, I hear what you're saying. Geez, everything in life has increased in price. If game designers and publishers aren't making enough money--not just to survive--but to prosper, then they'll pack it in, and say forget it. Then, there won't be a gaming industry because no one is willing to pay some modest increases in product cost. In an earlier thread, I made some examples of books that I buy all the time. Hardcover books on History, Philosophy, and Theology usually. They are hardcover, 300-600 pages, maps, full-color, dense text by experts in the field. I feel like I get a bargain when I can get away with one for $25-$40. Many of them are $50 and up, you know? Why should a quality hardcover game book be any different?

I don't mind paying good money for high-quality product. The quality must match the price assigned by the publisher though.

Semper Fidelis,

SHARK
 

Does anyone have theory on why $10 for 32 page BW adventure is about right, and $40 for 320 page full color hardback is too expensive? Of course, one is less likely to buy the $40 book on impulse, but the values are IMO much better in terms of content / $.

I'm asking this because in my mind the FRCS is the single best RPG purchase I've made, and it cost me over $40 here in finland. (Closer to $50 than to $40).
 

The way I look at it their are 3 catagories of game products.

Type A would be stuff I really,really want at almost any price and example would be epic handbook or book of vile darkness no I would not pay $80 dollars but I would pay up to $60 for one of these type books(don't tell WoTC).

Type B is stuff that I want but not that bad.Raise the price much more on these and I might not by them.

Type C is stuff that I don't want even for free

I guess what I'm saying is that publishers better make sure its a type A product if they are gonna charge high prices.
 

Lady Dragon said:
The way I look at it their are 3 catagories of game products.

Type A would be stuff I really,really want at almost any price and example would be epic handbook or book of vile darkness no I would not pay $80 dollars but I would pay up to $60 for one of these type books(don't tell WoTC).

Type B is stuff that I want but not that bad.Raise the price much more on these and I might not by them.

Type C is stuff that I don't want even for free

I guess what I'm saying is that publishers better make sure its a type A product if they are gonna charge high prices.


See that's the simple beauty of it - publishers don't decide we do. With our dollars. If a publishers wants to try for that 'top shelf' product and charge $100 for it I say mor epower to 'em. If it sucks you can bet I would never buy it and would naturally look at many more reviews than normal to get a feel for the product. As consumers our strongest 'protest' against bad games is not to buy.
 

Numion said:
Does anyone have theory on why $10 for 32 page BW adventure is about right, and $40 for 320 page full color hardback is too expensive? Of course, one is less likely to buy the $40 book on impulse, but the values are IMO much better in terms of content / $.

I'm asking this because in my mind the FRCS is the single best RPG purchase I've made, and it cost me over $40 here in finland. (Closer to $50 than to $40).

Here's a theory - it is far easier to justify to ourselves plunking down $10 on impulse and buy an 'inferior' product than it is to plunk down $40 for a better one. $10 just isn't a lot of money to most people and we can spend it with little or no 'buyer remorse'. Even if the product is outstanding (ie FRCS) it is still harder to part with $40 for what is a luxury for most people.
 

Nightfall said:
So John, does that mean you're going up the prices on second prints of your stuff then? ;) *is kidding* Seriously any chance you can do a nice little sale pitch for Occult Lore? Also what's up for the Summer/Fall of 02? I haven't seem much for May and June.

You kid, but yes. In fact, I'm trying to set the print run of Occult Lore as conservatively as possible. Between actual orders and my estimates of what distributors will order (based on recent sourcebooks), my aim is to sell out Occult Lore in a month or less. (Naturally, it will take longer to sell out from distributors and retailers; heck, Thieves in the Forest sold out 15 months ago, and I know at least one distributor who still has some copies in stock.) Assuming demand warrants it, I would arrange a reprint for several months later (at least 2 months, simply for the printing and binding time with the vendor we're using, if I placed a reprint order the day we sold out). The odds are good that the reprint will be priced at $32.95. Judging from recent book pricing, I think 240 pp in fairly dense type...including the whole 70ish pages of herb and spell appendixes in 9 point with little artwork...is a good deal at $29.95 or $32.95. We need to stick with $29.95 on the first run, though, since that's what we announced five months ago or whenever it was that this first went on the schedule.

I'm very concerned about inventory. Part of it is the issue of tying up working capital in too much stock on the shelves; the other part is simply warehousing space, where we are really pinched (and doing all we can to free up more of it; as I mentioned in an earlier thread, for instance, we've had skids full of old games hauled to the recycling center). It may be very cheap per-unit to print another thousand copies (so much of print cost are fixed set-up expenses) -- but if those thousand copies aren't going to sell right away, they occupy space we need for the NEXT book. This summer, with three major hardcovers in quick succession, this is really a big concern for me. Another concern is that so many people are doing big hardcovers now, I worry about saturation and plummeting reorders, the same patterns that hit adventures over the course of 2001. Retailers too have limited shelf space, and may ask themselves if they should restock one hardcover or instead put a newly released book in the same shelf spot. Better safe than sorry.

On to other things you ask --

Occult Lore is going to be very cool, useful for both players and GMs. I'm in the midst of working on the layout, and haven't actually read through it closely yet (except incidentally as I lay it out; I will be doing a proofread before it goes to press, as usual). The "Baird's Botanical" appendix is pretty cool -- a whole bunch of plants, each one illustrated, with description, mundane uses, magical uses, etc. Both the herbs appendix and the spell appendix are 100% OGC (the text, anyhow). We'll have to get some PDF preview material up on the website, and excerpting some of the herbs is probably a good candidate.

The summer lineup is, essentially, OL (which was scheduled for May, but at this point July looks more realistic, even if I finish the layout this weekend) and Nyambe: African Adventures . We had been planning to publish Christina Stiles' adventure, Unhallowed Halls, in June, but recently rescheduled it to September (as we realized how much time the hardcovers are taking us). There are a lot of other projects brewing (the NPC book, a city/campaign sourcebook by David Chart, many more secret things) -- the biggest of them is the likely release of the Penumbra Bestiary before Christmas.

Thanks for asking!
 

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