Maybe I'm weird, but my own buying strategy works like this: I budget rigorously.
I hardly ever buy a supplement under 200 pages.
I buy all the gaming material (including core books) that's been out for over a year but has piqued my interest only now on ebay or otherwise used. This takes a supreme exertion of willpower, which I possess in abundance. Yesterday I got me a beaten up store copy of a certain game called Over the Edge (1st edition) for 15 bucks.
OTOH I would pay any price at all for "top shelf" stuff that's coming out now. If I was campaigning in the Realms I would pay $60 for FRCS. A game called Mechanical Dream (368pp, hardcover) sells at $35 right now--I'd pay $70 to get it. Same would go for Tribe 8 if I couldn't get it cheap on ebay already.
In short, from my perspective I agree with Ryan and would actually recommend the "top shelf" strategy for smaller publishers as well: Shell out one substantial, unforgettable, 300pp+, must-have-or-I-go-nuts hardcover a year--a solid campaign world, followed by a HUGE adventure collection, a HUGE creature catalog, etc.
But I guess the temptation to cash in on splat books is too great... though I'd be curious to know if those actually do make a big profit.
I hardly ever buy a supplement under 200 pages.
I buy all the gaming material (including core books) that's been out for over a year but has piqued my interest only now on ebay or otherwise used. This takes a supreme exertion of willpower, which I possess in abundance. Yesterday I got me a beaten up store copy of a certain game called Over the Edge (1st edition) for 15 bucks.
OTOH I would pay any price at all for "top shelf" stuff that's coming out now. If I was campaigning in the Realms I would pay $60 for FRCS. A game called Mechanical Dream (368pp, hardcover) sells at $35 right now--I'd pay $70 to get it. Same would go for Tribe 8 if I couldn't get it cheap on ebay already.
In short, from my perspective I agree with Ryan and would actually recommend the "top shelf" strategy for smaller publishers as well: Shell out one substantial, unforgettable, 300pp+, must-have-or-I-go-nuts hardcover a year--a solid campaign world, followed by a HUGE adventure collection, a HUGE creature catalog, etc.
But I guess the temptation to cash in on splat books is too great... though I'd be curious to know if those actually do make a big profit.
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