Thorin Stoutfoot
First Post
what could be worth $100 to me...
A full length campaign, starting from 1st level, ending at say, 20th, enough for 1 year of weekly play.
It would have a detailed home base for the players, suggested backgrounds for players, and a sound, sensible system of selling, making magic items, and a sliding scale economy.
Every major NPC would have a portrait (preferably on its own page/handout) so I can just show it to the players instead of describing him/her. (For a campaign this size, I'd expect no less than 100 NPCs, allies and enemies included) If the price point is high enough, perhaps a "voice sample" CD or downloadable .wav file could be provided too, especially for those long expositions where the DM's voice might crack.
Each location will have a full-size tactical map, one that you can just lay down on the gaming table and play on top of, as opposed to having to draw it out on a battle map. Even better, the maps would be in sections, so I can lay it down on the table as the PCs approach each section. I won't have to resort to masking out sections that they don't know about. If there are secret doors, for instance, I'd have a special secret door section I can drop down.
Counters or minis will be provided, of course. With some sort of clicking system so I won't have to track hit points behind my screen.
Artwork will be plentiful, pre-arranged in an order that I can show my players, and in its own booklet so I don't have to give up my module when showing something to my players. Again, each illustration should be on its own sheet, and preforated so I can tear out just that sheet and pass it around.
Pre-made props will be in the box, high quality parchment for actual parchment, reasonable simulcra of tactile objects---the orb of golden death, for instance, wouldn't be made out of real gold.
Every "chapter" of the campaign will be chock full of options. At least the following options will be available at any given point:
1. A role playing option, for groups that are heavy on that
2. A combat heavy option, for those nights when you just need to kill thing
3. A cerebral, problem solving approach for the puzzle-heavies.
A DM's map of expected challenges, levels, and fully adjusted setup for different #s of players would be necessary.
This will all be backed by an unparalleled on-line support system, including bulletin boards, regular updates (a newsletter on-line or paper that promises to go on for at least 2 years after the first release of the product), and additional goodies. Everything within reason (NPC stats, for example, but not location descriptions) would be downloadable in electronic format so you can modify and hack it.
Do all this, and you might very well get me to part with my $100. It would truly be a pre-made campaign, one that I wouldn't have to do a lot of work for, and man, it would make the players oooh and ahhh when they see the props, etc.
A full length campaign, starting from 1st level, ending at say, 20th, enough for 1 year of weekly play.
It would have a detailed home base for the players, suggested backgrounds for players, and a sound, sensible system of selling, making magic items, and a sliding scale economy.
Every major NPC would have a portrait (preferably on its own page/handout) so I can just show it to the players instead of describing him/her. (For a campaign this size, I'd expect no less than 100 NPCs, allies and enemies included) If the price point is high enough, perhaps a "voice sample" CD or downloadable .wav file could be provided too, especially for those long expositions where the DM's voice might crack.
Each location will have a full-size tactical map, one that you can just lay down on the gaming table and play on top of, as opposed to having to draw it out on a battle map. Even better, the maps would be in sections, so I can lay it down on the table as the PCs approach each section. I won't have to resort to masking out sections that they don't know about. If there are secret doors, for instance, I'd have a special secret door section I can drop down.
Counters or minis will be provided, of course. With some sort of clicking system so I won't have to track hit points behind my screen.
Artwork will be plentiful, pre-arranged in an order that I can show my players, and in its own booklet so I don't have to give up my module when showing something to my players. Again, each illustration should be on its own sheet, and preforated so I can tear out just that sheet and pass it around.
Pre-made props will be in the box, high quality parchment for actual parchment, reasonable simulcra of tactile objects---the orb of golden death, for instance, wouldn't be made out of real gold.

Every "chapter" of the campaign will be chock full of options. At least the following options will be available at any given point:
1. A role playing option, for groups that are heavy on that
2. A combat heavy option, for those nights when you just need to kill thing
3. A cerebral, problem solving approach for the puzzle-heavies.
A DM's map of expected challenges, levels, and fully adjusted setup for different #s of players would be necessary.
This will all be backed by an unparalleled on-line support system, including bulletin boards, regular updates (a newsletter on-line or paper that promises to go on for at least 2 years after the first release of the product), and additional goodies. Everything within reason (NPC stats, for example, but not location descriptions) would be downloadable in electronic format so you can modify and hack it.
Do all this, and you might very well get me to part with my $100. It would truly be a pre-made campaign, one that I wouldn't have to do a lot of work for, and man, it would make the players oooh and ahhh when they see the props, etc.