Game Recommendation Thread

I am looking for a game/system that has mostly gear based advancement. I have an idea for a post apocalyptic quest adventure that sees characters go from fire hardened spears to power armor and chain swords by the end and want the equipment to be the thing. I am looking for an OSR or rules light traditional RPG, not a narrative or story game, and the intent is a linear quest not a play to find out.

The upcoming Crows from MCDM may be in the direction you're looking for.


It has a heavy focus on gear based advancement, and has a dungeon-delving OSRish feel.

The part that may not fit for you is that I don't think it will qualify as rules-light. Also, it has crowd funding scheduled to go live in August, so you'll have a bit of a wait.
 

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The upcoming Crows from MCDM may be in the direction you're looking for.


It has a heavy focus on gear based advancement, and has a dungeon-delving OSRish feel.

The part that may not fit for you is that I don't think it will qualify as rules-light. Also, it has crowd funding scheduled to go live in August, so you'll have a bit of a wait.
It not being out could be a hurdle...
 

To some degree, Traveller can be such a game. After character gen, there is a skill improvement method but it tends to be slow and the quickest way to more power is better and often more expensive gear. Could have a ship full of newly minted and rather poor characters crash land on a post apocalyptic alien world. Most gear destroyed in the crash. Goal of surviving and reaching that strange signal X% of the way around the world. Salvage new and better gear in the various alien ruins.
I believe there is a generic version of the ruleset?
 


I am looking for a game/system that has mostly gear based advancement. I have an idea for a post apocalyptic quest adventure that sees characters go from fire hardened spears to power armor and chain swords by the end and want the equipment to be the thing. I am looking for an OSR or rules light traditional RPG, not a narrative or story game, and the intent is a linear quest not a play to find out.
Stellagama's Cepheus Engine games (based on Traveller) would be a good option. There;s even one that is PostApoc (Cepheus Atom, iirc). I haven't played (or seen) the latter but other versions place more significance on improving gear rather than character abilities.
 

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