Professor Phobos
First Post
Celebrim said:Already covered that objection much earlier on. If the GM tends to resolve similar situations in similar ways, then whether these rules are formal (in the since of written down systematically) or informal really doesn't matter. The game universe still would have a predictable cause and effect.
Oh, I didn't realize you were talking about that. Yes, if the GM is consistent about his portrayal of the game world (like seasons being regular in the same place, I guess) then it does create a kind of stability.
In my experience, DM's implicitly or explicitly tend to create precedents by thier rulings so that the players have an expectation that once a situation is resolved in some fashion, it will be resolved similarly in the future. There are obvious reasons for doing that, but one of the less obvious and more important ones is that it reduces the mental burden of DMing to create rules for yourself. Invention is hard, especially when you are trying to be fair and consistant. So typically, you fall back on whatever has worked for you before in these sorts of situations.
Oh, definitely. I thought you were talking about something else, for some reason.
I wouldn't call consistent rulings on non-rule situations (rain, weather, economics, etc) "rules" though. But it really doesn't matter.
I can't wrap my head around this. How can some imaginary thing have physics of its own?
He's referring to consistent cause-effect, which is something you get in a good fictional universe and a good game world.