Celebrim said:
The rules proscribe a sort of 'power of plot' protection to heroic characters that prevent that sort of mundane death from happening.
Following KM's quotes from the DMG, I agree that D&D runs this way (although not all this way).
But whether this is the best way to play is up for grabs. On the narrativist reading of D&D rules, NPC hit points aren't plot protection for those NPCs, but adversity regulation for when they engage with the PCs.
Celebrim said:
The point is that the character is classified as heroic, and then does something that under the heroic rules is impossible. This breaks suspension of disbelief, and causes a player to lose trust in the referee ('I like good old King Thumble, and the referee just killed him 'by fiat'. He deserves better than that.'), or else to mistrust the description ('Clearly good old King Thumble couldn't have been killed merely by falling off his horse. Foul play must have been involved!'), or else garner the wrong lesson about the physics of the game world, ('One little fall off a horse killed good old King Thumble! Riding horses is dangerous! I'm never riding a horse again!'), or else lose emmersion in the narrative ('Under the rules, the way King Thumble died is just silly. It happened merely to serve the needs of the preestablished plot, because the DM couldn't be bothered to work within the rules. Obviously no character really has any free will.').
Looking at each of your responses:
1) Looks like a case where the Lois Lane rules should have been invoked - the problem is that the GM has improperly exercised narrative control.
2) Perhaps (and others have made this point earlier, including KM). But it depends very much on what the play group understands to be the scope of the action resolution mechanics.
3) I still think this is absurd, as I said above. The GM
could have stipulated that King Thumble died in combat with a kobold after the kobold struck many lucky blows, while King Thumble's luck completely ran out (Kobold rolled all 20s, Thumble all 1s) and the players (and their PCs) would not therefore become completely scared of horses. They'd just figure that the King had got very unlucky.
4) This also looks like a case of conflict within the group about what the rules and playstyle are.
Of course there are always stories that can be told within the framework of the action resolution mechanics. Sometimes, however, one wants to have the gameworld evolve a different way. Is it
obligatory, at that point, to go down the RM route and create action resolution mechanics that allow it to happen to the PCs too?
Celebrim said:
That's fine. But in that case, you probably are making lemonaid out of lemons when it comes to the D&D rules, and you'll need to make significant adjustments to the rules to get what you want.
I gather you do think it is obligatory to go down the RM route.
Celebrim said:
you haven't in fact shown that you can get exactly what you want out of the D&D rules 'as is'. All you've managed to show is that you can get everything you want out of the rules by ignoring them when events occur offstage. But whenever events occur onstage, they won't in fact generate those same results. There will be a marked and notable difference between how things work on stage, and how they work offstage. And frankly, of the two, its the on stage events that are far more important.
Alternatively, one can use this set of rules: (i) when PCs are involved, use the character build and action resolution mechanics; (ii) otherwise, determine the state of the gameworld by narration (distributed between GM and players as determined by further sub-rules).
There will be no difference between on-stage and off-stage in terms of the physics of the gameworld. There will be a difference in terms of the rules used to determine what happens (which rules are not the physics of the gameworld).
On-stage, of course, no PC will die from falling off a horse (because the PC enjoys hit-point plot protection). But this does not contradict the physics of the gameworld (in which people can die from falling off horses). That something never happens to the PCs doesn't show it couldn't have happened.